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SC1 Melee Map Projects
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
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Topic Replies Views Starter / Time Last Post

(2)One-Way War
 A One-Way ticket to war
9 6087 Feb 15 2009, 7:34 pm
Lord Malvanis
Feb 16 2009, 9:51 pm
Lord Malvanis

(4)Clover
 Badlands map
13 6825 Dec 14 2008, 11:59 pm
Moon)SHieLD(
Jan 14 2009, 4:11 am
BeDazed

(2)Winter Assault
 
11 6577 Dec 26 2008, 9:22 pm
Szgk
Jan 14 2009, 3:23 am
Fallen

(2)Nightmare(n)
 Posted on warboards before, not much feedback
10 7310 Nov 22 2008, 2:21 am
ForTheSwarm
Jan 3 2009, 2:39 am
BeDazed

Medallion
 Jungle Map
7 5518 Nov 16 2008, 2:39 am
Moon)SHieLD(
Dec 9 2008, 5:09 pm
Devourer

(2)Forming Planet
 My First Melee Creation
14 7443 Dec 6 2008, 5:09 am
Lord Malvanis
Dec 6 2008, 7:26 pm
Symmetry

Dark Forrest_Fast Money
 Map Drops Players
4 4389 Dec 4 2008, 9:27 am
Osho
Dec 5 2008, 12:29 am
Symmetry

(2)Rage(n)
 Another map
11 8129 Nov 25 2008, 5:29 pm
Dem0n
Dec 3 2008, 10:03 pm
ForTheSwarm

(2)Residue
 Smaller size
6 5313 Nov 23 2008, 9:18 pm
Moon)SHieLD(
Nov 25 2008, 7:28 am
BeDazed

(2)Clutch
 Ex map!
9 6536 Nov 22 2008, 8:27 am
Excalibur
Nov 22 2008, 4:09 pm
Excalibur

(2)Grudge(n)
 Map for SC2GG.com Contest
13 6980 Nov 20 2008, 11:53 pm
Dem0n
Nov 22 2008, 12:44 pm
BeDazed

Guardian
 new map
12 6813 Nov 14 2008, 3:25 pm
BooBooKittieFuk
Nov 18 2008, 4:05 pm
chuiu

Corinth
 Jungle Map
2 3976 Nov 9 2008, 8:21 pm
Moon)SHieLD(
Nov 15 2008, 9:01 am
Devourer

Symetrical Signs
 Woot woot (2)
3 4314 Nov 7 2008, 10:40 pm
BooBooKittieFuk
Nov 8 2008, 1:20 am
Excalibur

Melee Map Contest!
 On SC2GG.com
1 4332 Oct 28 2008, 7:45 pm
Dem0n
Oct 29 2008, 6:29 pm
Excalibur

1n1 Jungle Ruins
 another one I made :P
6 5077 Oct 26 2008, 4:43 pm
Devourer
Oct 28 2008, 7:21 pm
Vi3t-X

(2)Bridge City
 for the lulz
21 11492 Oct 23 2008, 5:01 am
MNeox
Oct 27 2008, 9:39 pm
Dem0n

1n1 The Cliff
 New Map....
10 5961 Oct 25 2008, 10:19 am
Devourer
Oct 26 2008, 8:44 am
Devourer

Huge Fastest Map
 256x256
19 12423 Sep 14 2008, 10:32 pm
Trevo4311
Oct 22 2008, 10:36 pm
Vi3t-X

(4)Wave Temple
 Experimentalkthnx
13 7562 Oct 12 2008, 11:02 pm
Excalibur
Oct 20 2008, 1:08 pm
BeDazed

Circumspection
 Jungle Map
6 4976 Oct 13 2008, 7:44 pm
Moon)SHieLD(
Oct 19 2008, 5:11 pm
Excalibur

(8)Structural Dementia
 8-player Melee map
9 6101 Sep 13 2008, 7:10 pm
afz902k
Oct 12 2008, 12:05 pm
BeDazed

(2) Uncharted
 
5 5387 Jan 19 2008, 8:15 am
pathog3n
Oct 8 2008, 11:55 pm
Moose

(4)Alpha Arietis
 Early attempts at making maps.
6 4548 Oct 3 2008, 1:11 am
metroid000
Oct 8 2008, 9:03 pm
Darkmapper

My melee and fastest Maps
 I just have start mapping melee maps :P
2 3314 Oct 8 2008, 10:52 am
Devourer
Oct 8 2008, 4:01 pm
Devourer

(2)Node Zone
 Another fugly map :D
4 4671 Oct 6 2008, 10:07 pm
metroid000
Oct 8 2008, 11:43 am
Devourer

Melee Map Bundle
 
5 4493 Sep 17 2008, 3:02 am
Trevo4311
Oct 6 2008, 7:08 pm
Dem0n

(2)Removed Outpost
 Another early try at simple melee maps
3 3638 Oct 3 2008, 3:36 am
metroid000
Oct 3 2008, 3:47 am
metroid000

(2) Salaria
 My first melee map
11 6016 Jul 17 2008, 1:23 am
Atlos
Oct 2 2008, 12:40 pm
NaDa

(2)Wish Resign
 
7 4980 Sep 26 2008, 9:58 pm
Excalibur
Sep 27 2008, 7:20 pm
Zombie-HeaD-SHoT

Pages: < 1 « 3 4 5 6 7 >

Members in this forum: None.

[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
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