(2)Residue
Nov 23 2008, 9:18 pm
By: Moon)SHieLD(  

Nov 23 2008, 9:18 pm Moon)SHieLD( Post #1



96x96 map with fewer resources than usual.

http://s248.photobucket.com/albums/gg186/JasonZhan123/?action=view&current=Residue.jpg

Attachments:
(2)Residue.scm
Hits: 7 Size: 63.72kb



None.

Nov 24 2008, 6:24 am BeDazed Post #2



...Whats with the huge entrances?



None.

Nov 24 2008, 8:30 am Devourer Post #3

Hello

Zerg Overpowerd 100%

too big entrances



Please report errors in the Staredit.Network forum.

Nov 24 2008, 2:41 pm chuiu Post #4



The entrances aren't that big though since this is a two player map it does pose a problem.



None.

Nov 24 2008, 3:09 pm Symmetry Post #5

Dungeon Master

The main entrances aren't the problem, it's the nat entrances. The nat's pretty damn well undefendable.



:voy: :jaff: :voy: :jaff:

Nov 24 2008, 4:00 pm chuiu Post #6



I disagree and I even think the blocked off ramp into the nat should be larger.



None.

Nov 25 2008, 7:28 am BeDazed Post #7



I just think the primary solution to this map is to just scrap it. Then maybe remodel it in a wider map.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
Please log in to shout.


Members Online: Sie_Sayoka, RIVE, lil-Inferno