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Melee Mapping VIDEO Guide!!
Gogogoggo! |
27 | 58416 | Dec 16 2009, 2:57 pm Excalibur |
May 21 2010, 1:34 am StarBlue |
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Melee Mapping Section: What you should know!
(Updated 2/25/10) |
12 | 20248 | Nov 18 2008, 1:18 am Excalibur |
Mar 13 2010, 2:47 pm Aristocrat |
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Quality Control Now In Effect
(Updated 2/25/10) |
0 | 10510 | Feb 13 2010, 12:00 pm Excalibur |
Feb 13 2010, 12:00 pm Excalibur |
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Pictures Required
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3 | 13254 | Jul 1 2009, 1:23 pm Excalibur |
Jul 1 2009, 4:58 pm Excalibur |
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Melee Mapping Guide
Revised and Recompiled |
11 | 24554 | Sep 10 2007, 9:39 am BeDazed |
Mar 6 2008, 8:21 pm Fisty |
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(2)Switchblade
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1 | 12684 | Jan 27 2013, 8:55 pm Cardinalallin |
Feb 6 2022, 11:08 am fusiongtxo0 |
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(4)Liquid Temple
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4 | 5391 | Jan 6 2022, 5:39 am Zergy |
Jan 8 2022, 9:46 pm Zergy |
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(8) Hibiol Warzone
Large warzone with rich raw mineral, many alien race invasion it |
3 | 8700 | Aug 8 2018, 4:54 am unknown_men |
Aug 9 2018, 1:49 pm Excalibur |
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(2)Moonbow
Just got back into this map making thing... |
3 | 7411 | Oct 28 2017, 2:48 pm frostbiteX |
Oct 29 2017, 8:38 pm Dem0n |
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(8) Jungle Frenzy!
256*256 |
2 | 7245 | Jun 4 2017, 4:04 am Nettles |
Jun 4 2017, 2:34 pm Dem0n |
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Lost Temple (Ice)
Created 2008 |
5 | 9478 | Jul 1 2016, 4:07 pm JCarrill0 |
Jan 7 2017, 7:47 pm TF- |
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Plains of Snow '08
The once ash covered plains are now coated in snow |
8 | 12179 | Jan 22 2009, 8:43 pm JCarrill0 |
Jan 12 2016, 4:01 am JCarrill0 |
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(8)Chrysalis
Altered Melee (Zerg) featuring hero addition. |
3 | 9969 | Jan 22 2009, 8:47 pm JCarrill0 |
Nov 24 2015, 5:49 pm JCarrill0 |
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(2)Checkpoint
A 1v1 map |
2 | 8415 | Nov 9 2012, 5:31 pm Cardinalallin |
Jan 26 2013, 10:48 pm Cardinalallin |
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(8)EPICA
By Lancet |
19 | 20388 | May 20 2008, 9:18 am Excalibur |
Jan 10 2013, 4:10 am Observer12425 |
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Ex's Large Player Maps
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23 | 22952 | Sep 13 2008, 7:44 pm Excalibur |
Dec 3 2012, 2:46 pm Excalibur |
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(4)Dyad
A 2vs2 map where allies spawn together under UMS |
11 | 12458 | Aug 22 2012, 2:05 pm Cardinalallin |
Oct 9 2012, 8:47 pm Cardinalallin |
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(4)Lloyds Beacon
A 2vs2 map where allies spawn together under UMS |
7 | 11562 | May 11 2012, 3:50 pm Cardinalallin |
Aug 21 2012, 10:38 pm Cardinalallin |
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(6) Revolver
A 3vs3 player map where allies spawn together UMS |
6 | 10398 | Jun 15 2012, 5:04 pm Cardinalallin |
Jun 22 2012, 12:55 am Cardinalallin |
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(6) Redheart SE
A 3vs3 player map where allies spawn together UMS |
4 | 9618 | Apr 14 2012, 11:57 pm Cardinalallin |
May 9 2012, 6:46 pm Dem0n |
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(6) Magnus
A 3vs3 player map where allies spawn together UMS |
0 | 7252 | Apr 14 2012, 11:46 pm Cardinalallin |
Apr 14 2012, 11:46 pm Cardinalallin |
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(6) Alcazar
A 3vs3 player map where allies spawn together UMS |
0 | 7421 | Apr 14 2012, 11:43 pm Cardinalallin |
Apr 14 2012, 11:43 pm Cardinalallin |
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(6) Blueprint
A 3vs3 player map where allies spawn together UMS |
0 | 7157 | Apr 14 2012, 11:28 pm Cardinalallin |
Apr 14 2012, 11:28 pm Cardinalallin |
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(6) Snowflake Sandwich
A 3vs3 player map where allies spawn together UMS |
10 | 11370 | Feb 2 2012, 4:26 pm Cardinalallin |
Apr 7 2012, 6:14 pm Cardinalallin |
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(6) Redheart Ridge
A 3vs3 player map where allies spawn together UMS |
6 | 11486 | Nov 4 2011, 6:23 pm Cardinalallin |
Nov 23 2011, 8:40 pm Cardinalallin |
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Queen of Hearts
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4 | 9783 | Mar 7 2011, 10:08 pm ubermctastic |
Mar 8 2011, 8:31 pm ubermctastic |
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(2)Split Second
Map in progress, please critique |
32 | 23758 | Aug 19 2010, 8:45 pm Phobic |
Aug 29 2010, 11:16 am Phobic |
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(2)Back Track
Map in progress, please critique |
8 | 11107 | Aug 26 2010, 6:09 pm Phobic |
Aug 27 2010, 9:36 pm Dem0n |
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(4)Black Hole
Map in progress, please critique |
4 | 8766 | Aug 23 2010, 4:18 am Phobic |
Aug 26 2010, 12:30 am Phobic |
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(2)Slaughter Fest
Map in progress, please critique |
18 | 16214 | Aug 20 2010, 5:24 am Phobic |
Aug 25 2010, 10:40 pm Phobic |
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DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new 
NudeRaider