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SC1 Melee Map Projects
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
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Melee Mapping VIDEO Guide!!
 Gogogoggo!
27 58416 Dec 16 2009, 2:57 pm
Excalibur
May 21 2010, 1:34 am
StarBlue

Melee Mapping Section: What you should know!
 (Updated 2/25/10)
12 20248 Nov 18 2008, 1:18 am
Excalibur
Mar 13 2010, 2:47 pm
Aristocrat

Quality Control Now In Effect
 (Updated 2/25/10)
0 10510 Feb 13 2010, 12:00 pm
Excalibur
Feb 13 2010, 12:00 pm
Excalibur

Pictures Required
 
3 13254 Jul 1 2009, 1:23 pm
Excalibur
Jul 1 2009, 4:58 pm
Excalibur

Melee Mapping Guide
 Revised and Recompiled
11 24554 Sep 10 2007, 9:39 am
BeDazed
Mar 6 2008, 8:21 pm
Fisty
Forum Topics

(2)Switchblade
 
1 12684 Jan 27 2013, 8:55 pm
Cardinalallin
Feb 6 2022, 11:08 am
fusiongtxo0

(4)Liquid Temple
 
4 5391 Jan 6 2022, 5:39 am
Zergy
Jan 8 2022, 9:46 pm
Zergy

(8) Hibiol Warzone
 Large warzone with rich raw mineral, many alien race invasion it
3 8700 Aug 8 2018, 4:54 am
unknown_men
Aug 9 2018, 1:49 pm
Excalibur

(2)Moonbow
 Just got back into this map making thing...
3 7411 Oct 28 2017, 2:48 pm
frostbiteX
Oct 29 2017, 8:38 pm
Dem0n

(8) Jungle Frenzy!
 256*256
2 7245 Jun 4 2017, 4:04 am
Nettles
Jun 4 2017, 2:34 pm
Dem0n

Lost Temple (Ice)
 Created 2008
5 9478 Jul 1 2016, 4:07 pm
JCarrill0
Jan 7 2017, 7:47 pm
TF-

Plains of Snow '08
 The once ash covered plains are now coated in snow
8 12179 Jan 22 2009, 8:43 pm
JCarrill0
Jan 12 2016, 4:01 am
JCarrill0

(8)Chrysalis
 Altered Melee (Zerg) featuring hero addition.
3 9969 Jan 22 2009, 8:47 pm
JCarrill0
Nov 24 2015, 5:49 pm
JCarrill0

(2)Checkpoint
 A 1v1 map
2 8415 Nov 9 2012, 5:31 pm
Cardinalallin
Jan 26 2013, 10:48 pm
Cardinalallin

(8)EPICA
 By Lancet
19 20388 May 20 2008, 9:18 am
Excalibur
Jan 10 2013, 4:10 am
Observer12425

Ex's Large Player Maps
 
23 22952 Sep 13 2008, 7:44 pm
Excalibur
Dec 3 2012, 2:46 pm
Excalibur

(4)Dyad
 A 2vs2 map where allies spawn together under UMS
11 12458 Aug 22 2012, 2:05 pm
Cardinalallin
Oct 9 2012, 8:47 pm
Cardinalallin

(4)Lloyds Beacon
 A 2vs2 map where allies spawn together under UMS
7 11562 May 11 2012, 3:50 pm
Cardinalallin
Aug 21 2012, 10:38 pm
Cardinalallin

(6) Revolver
 A 3vs3 player map where allies spawn together UMS
6 10398 Jun 15 2012, 5:04 pm
Cardinalallin
Jun 22 2012, 12:55 am
Cardinalallin

(6) Redheart SE
 A 3vs3 player map where allies spawn together UMS
4 9618 Apr 14 2012, 11:57 pm
Cardinalallin
May 9 2012, 6:46 pm
Dem0n

(6) Magnus
 A 3vs3 player map where allies spawn together UMS
0 7252 Apr 14 2012, 11:46 pm
Cardinalallin
Apr 14 2012, 11:46 pm
Cardinalallin

(6) Alcazar
 A 3vs3 player map where allies spawn together UMS
0 7421 Apr 14 2012, 11:43 pm
Cardinalallin
Apr 14 2012, 11:43 pm
Cardinalallin

(6) Blueprint
 A 3vs3 player map where allies spawn together UMS
0 7157 Apr 14 2012, 11:28 pm
Cardinalallin
Apr 14 2012, 11:28 pm
Cardinalallin

(6) Snowflake Sandwich
 A 3vs3 player map where allies spawn together UMS
10 11370 Feb 2 2012, 4:26 pm
Cardinalallin
Apr 7 2012, 6:14 pm
Cardinalallin

(6) Redheart Ridge
 A 3vs3 player map where allies spawn together UMS
6 11486 Nov 4 2011, 6:23 pm
Cardinalallin
Nov 23 2011, 8:40 pm
Cardinalallin

Queen of Hearts
 
4 9783 Mar 7 2011, 10:08 pm
ubermctastic
Mar 8 2011, 8:31 pm
ubermctastic

(2)Split Second
 Map in progress, please critique
32 23758 Aug 19 2010, 8:45 pm
Phobic
Aug 29 2010, 11:16 am
Phobic

(2)Back Track
 Map in progress, please critique
8 11107 Aug 26 2010, 6:09 pm
Phobic
Aug 27 2010, 9:36 pm
Dem0n

(4)Black Hole
 Map in progress, please critique
4 8766 Aug 23 2010, 4:18 am
Phobic
Aug 26 2010, 12:30 am
Phobic

(2)Slaughter Fest
 Map in progress, please critique
18 16214 Aug 20 2010, 5:24 am
Phobic
Aug 25 2010, 10:40 pm
Phobic

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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