Staredit Network > Forums > SC1 Melee Map Projects > Topic: (6) Revolver
(6) Revolver
Jun 15 2012, 5:04 pm
By: Cardinalallin  

Jun 15 2012, 5:04 pm Cardinalallin Post #1



(6) Revolver
A 3vs3 player map where allies spawn together under Use Map Settings.

Features:
1. Defeat screen only when you and your allies have all died.

2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.

3. Slots for two observers.

4. Mains: 5 Minerals and 3000 Gas
Expansions: 6 Minerals



Download (6)Revolver from this page



None.

Jun 15 2012, 6:23 pm UnholyUrine Post #2



Mineral Placement need to be redone - Refer to this: http://www.staredit.net/topic/5150/

Also, make sure that it is possible to put turrets behind the mineral line.

And, why are your maps always so tight? It always favors Terran :crazy:
And, not having a nat is a big debilitation for Zerg players.

Other than that, a tight 3v3 is interesting but it could use something unique.





None.

Jun 16 2012, 12:33 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

Why doesn't this have any nats? You can't just throw 2 expos in a 6-player map and expect it to work.




Jun 16 2012, 1:35 am Jack Post #4

>be faceless void >mfw I have no face

It's a 3v3 map, games don't usually go long enough to need nats. I played a couple games on it and it's pretty fine, basically a tiny tiny map with heaps of ling rushes and stuff.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 20 2012, 11:41 pm Cardinalallin Post #5



Thanks for the feedback guys.



None.

Jun 21 2012, 3:36 am Jack Post #6

>be faceless void >mfw I have no face

We played this again at the Duke Nukem Tournament after most of the tournament was finished. The game lasted quite a while for such a small map. With regards to balance, the main problem was how easy it was for people with a big early game army to rush one player and eliminate them. Teching is hard to do.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 22 2012, 12:55 am Cardinalallin Post #7



Oh cool, haha. Hope you won!



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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