It's a 3v3 map, games don't usually go long enough to need nats. I played a couple games on it and it's pretty fine, basically a tiny tiny map with heaps of ling rushes and stuff.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
We played this again at the Duke Nukem Tournament after most of the tournament was finished. The game lasted quite a while for such a small map. With regards to balance, the main problem was how easy it was for people with a big early game army to rush one player and eliminate them. Teching is hard to do.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.