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SC1 Melee Map Projects
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
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Topic Replies Views Starter / Time Last Post

(2)NeoPerpetual (Beta)
 1v1 Melee
21 13376 Feb 6 2010, 4:30 pm
TheProgramer
Feb 11 2010, 10:50 pm
Aristocrat

(4)White Plains
 
7 5814 Feb 10 2010, 10:49 pm
Lord Malvanis
Feb 10 2010, 11:49 pm
Super Duper

(4)Parallelism.scm (128x128, observer incl.)
 UPDATE: v1.2 out
16 10271 Feb 8 2010, 8:53 pm
Aristocrat
Feb 10 2010, 4:29 am
Aristocrat

LOCK THIS!
 This is becoming a huge argument
23 14760 Jan 29 2010, 1:57 am
Super Duper
Feb 5 2010, 1:37 am
ManaShield(Radiant)

Eternal Souls(o)
 Undecided on what to do with the top area
0 3678 Feb 1 2010, 5:04 am
ManaShield(Radiant)
Feb 1 2010, 5:04 am
ManaShield(Radiant)

(2)Land of Confusion
 Another 2 player map...bleh
18 10878 Dec 30 2009, 10:07 pm
Dem0n
Jan 31 2010, 7:53 am
ManaShield(Radiant)

(2)Type Zero
 New Map!
3 4809 Jan 27 2010, 2:37 am
Moon)SHieLD(
Jan 27 2010, 8:55 pm
Super Duper

(2)The Spire
 in beta
18 9943 Jan 25 2010, 9:39 pm
Pr0nogo
Jan 27 2010, 8:26 pm
Super Duper

(2)Bayonetta
 
5 5159 Jan 24 2010, 4:47 pm
Dem0n
Jan 25 2010, 6:38 pm
Pr0nogo

(2)Scar Tissue(n)
 Latest... and greatest?
23 11685 Jan 23 2010, 10:00 pm
Pr0nogo
Jan 25 2010, 6:36 pm
Pr0nogo

(2)Highway To Hell
 To be remade....
5 5644 Jan 24 2010, 9:24 pm
Super Duper
Jan 25 2010, 12:10 am
Excalibur

(4)Tag Them
 Crappy name, yo.
12 7710 Jan 23 2010, 2:33 am
Pr0nogo
Jan 23 2010, 9:55 pm
Pr0nogo

(2)Football
 After countless updates...
12 7339 Jan 18 2010, 10:25 pm
Super Duper
Jan 23 2010, 2:27 am
Pr0nogo

(3) Muessoloc III
 A 3-player version of Collosseum II
18 11045 Jan 18 2010, 3:07 am
dyren
Jan 23 2010, 12:29 am
dyren

How to make 128x128 4 player maps?
 Come here, Excalibur.
22 15945 Dec 15 2009, 8:30 pm
Super Duper
Jan 8 2010, 10:16 am
Excalibur

(8)City War
 W00t
3 5023 Jan 1 2010, 8:21 pm
Marine
Jan 1 2010, 10:11 pm
Excalibur

(2)Drain
 To be remade
19 12281 Dec 30 2009, 4:15 pm
Excalibur
Dec 31 2009, 11:04 pm
Marine

(2)Whisper Creek
 
19 12968 Dec 29 2009, 4:07 pm
Super Duper
Dec 31 2009, 3:42 pm
Super Duper

(2)Habitat
 Took a while to make, but here it is
21 13470 Dec 30 2009, 6:46 pm
Super Duper
Dec 31 2009, 8:19 am
AngerIsAGift

(2)Second Pass(n)
 second attempt.
20 12257 Dec 26 2009, 11:18 pm
Pr0nogo
Dec 29 2009, 4:57 pm
Super Duper

(2)The Hills Have Eyes
 Nice map.
20 11846 Dec 26 2009, 7:48 pm
Super Duper
Dec 28 2009, 8:24 pm
Marine

(2)Eye of the Storm(n)
 first melee map; Ciara, come take revenge.
17 10437 Dec 24 2009, 5:57 pm
Pr0nogo
Dec 26 2009, 3:34 am
Pr0nogo

New map
 (The 96x96)
6 5353 Dec 25 2009, 4:11 am
Marine
Dec 26 2009, 3:12 am
BeDazed

(2Riot
 Maybe my best map yet
13 7534 Dec 24 2009, 11:38 pm
Super Duper
Dec 25 2009, 5:54 pm
Super Duper

Renamed; (2) Power Struggle
 Excalibur need your opinion
27 14452 Dec 8 2009, 11:04 pm
Marine
Dec 24 2009, 10:02 pm
Decency

Slow - Winter Vortex-
 First map ever, what I do wrong?
12 10149 Dec 16 2009, 11:02 pm
NinjaOtis
Dec 24 2009, 7:47 pm
Super Duper

(2)If you get contained on this map, you suck
 Actual map name
2 4275 Dec 17 2009, 11:49 pm
Super Duper
Dec 18 2009, 12:14 am
Super Duper

(2)Simplicity (Finished video tutorial map.)
 
8 6497 Dec 16 2009, 10:59 pm
Excalibur
Dec 17 2009, 9:41 pm
Super Duper

Experiemental Melee Map
 #4
10 7096 Dec 17 2009, 3:49 am
Marine
Dec 17 2009, 9:31 pm
Symmetry

(2)Oasis
 This map is ugly
16 8310 Dec 12 2009, 5:29 am
13Stallion
Dec 16 2009, 4:08 am
13Stallion

Pages: < 1 2 3 4 57 >

Members in this forum: None.

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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