(4)Tag Them
Jan 23 2010, 2:33 am
By: Pr0nogo  

Jan 23 2010, 2:33 am Pr0nogo Post #1



First stage of functionality:


Final stage of functionality:


Features double-gas mains and no-gas nats. Double gas islands. One stack of 0 Minerals on the islands, eight on the ramps leading to the secondary expansions and four stacks everywhere else (including the middle).

I screwed up the balance with P3's secondary expansion's gas placement. I was only trying to follow the gas rule! The gas is placed in a contradictory position towards balance and symmetry, but it does follow the gas rule, which is what I was aiming for.

How badly did I eff it up? I'd prefer "You did this wrong, here's how you can fix it" to "you did everything incorrectly go scrap it kekeke kthxbai."

Attachments:
(4)Tag Them.scm
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Jan 23 2010, 3:18 am Excalibur Post #2

The sword and the faith

No. X+Y+XY symmetry is ALWAYS bad no matter what you do.

Scrap it.

Edit: Bad min lines, bad main formations, mains are too small, sizes are all off, too tight, tank holes, T>everything, ect.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
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Jan 23 2010, 3:24 am Pr0nogo Post #3



You weren't specific enough.

Tank holes? Not that I see.
I can't do rotational symmetry, so good luck trying to get me to do anything but X+Y+XY (I see that this is my problem, not yours).
You always say my Mineral lines are bad. How the fuck would I do them? Yours are often worse than anyone else's on the board.
You mentioned mains twice.
You can solve tightness in-game via removing the Mineral fields scattered about.
I've beaten Ts on this map with Z and P before, so please elaborate when you say 'T>all.'




Jan 23 2010, 4:05 am Excalibur Post #4

The sword and the faith

Quote from name:Pronogo
You weren't specific enough.
No, you just have me constantly giving the same comments because although you understand some of what you're supposed to do, you don't understand why. If you can't feel why your mains are awkward, or see why your mineral formations are bad, I can't fix that. There's a certain amount of 'feel' that comes from playing SC, I have no way to convey that to you.

Quote from name:Pronogo
Tank holes? Not that I see.
Use SCMD and look harder.

Quote from name:Pronogo
I can't do rotational symmetry, so good luck trying to get me to do anything but X+Y+XY (I see that this is my problem, not yours).
Then you aren't cut out for this. Check just XY, make a 2p, you can handle it.

Quote from name:Pronogo
You always say my Mineral lines are bad. How the fuck would I do them? Yours are often worse than anyone else's on the board.
Mine are actually some of the most correct. Look at proleague maps and compare your lines. If you can't see the difference, I can't help you.

If they don't look like this, they're wrong.

Quote from name:Pronogo
You mentioned mains twice.
I've mentioned mains to you on just about every map you've made. See first comment.

Quote from name:Pronogo
You can solve tightness in-game via removing the Mineral fields scattered about.
Its still too tight, mainly because its XYXY

Quote from name:Pronogo
I've beaten Ts on this map with Z and P before, so please elaborate when you say 'T>all.'
Then you're playing inferior players/they're making dumb mistakes/you're all terrible.

I really want to open the map up and show you things, but this laptop doesn't have SC and my main PC with my ISOs is down. :(




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jan 23 2010, 4:15 am Pr0nogo Post #5



Thank you, lock.

As for your wanting to show me things, if you ever do get the chance, I'm all ears. I seem to remember you blocking me on MSN.




Jan 23 2010, 4:22 am Super Duper Post #6



Whats this? I dont even...
But seriously, the MAIN PROBLEM in all of your maps is probably the depth, the mineral lines and amounts and tank holes. Then focus on tightness.



None.

Jan 23 2010, 4:33 am Pr0nogo Post #7



Quote from name:Ciara
But seriously, the MAIN PROBLEM in all of your maps is probably the depth, the mineral lines and amounts and tank holes. Then focus on tightness.

Way to fail in memeland.

So, wait, concept isn't the issue anymore?
I keep trying to place tanks everywhere and I can't. >.<
I'll stop putting creativity and thought into my mineral lines. -,-




Jan 23 2010, 4:37 am Excalibur Post #8

The sword and the faith

XYXY maps can't really have a concept. :/




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jan 23 2010, 2:22 pm BeDazed Post #9



Well, you could name it 'fractal'- that would be concept <_<



None.

Jan 23 2010, 3:14 pm Super Duper Post #10



Quote from Excalibur
XYXY maps can't really have a concept. :/
http://wiki.teamliquid.net/starcraft/Andromeda
Minus the 6 and 12 expansions.



None.

Jan 23 2010, 7:14 pm Pr0nogo Post #11



Quote from BeDazed
Well, you could name it 'fractal'- that would be concept <_<

Respond to my PMs, you jackass.




Jan 23 2010, 9:04 pm Super Duper Post #12



Quote from name:Pronogo
Quote from BeDazed
Well, you could name it 'fractal'- that would be concept <_<

Respond to my PMs, you jackass.
He's not going to of you call him a jackass and give an attiude.



None.

Jan 23 2010, 9:55 pm Pr0nogo Post #13



Lol, Ciara. lern2humour




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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