Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Bayonetta
(2)Bayonetta
Jan 24 2010, 4:47 pm
By: Dem0n  

Jan 24 2010, 4:47 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

New map by me. There are two stacked statis cells blocking the entrance into the nats and a temple blocking the corner expos. I'll add doodads later.






Jan 24 2010, 4:59 pm Super Duper Post #2



A probe can go through the temples. Make the path thinner. :omfg:
If T doesnt kill the statis, then they win. They just park their tanks on the ledge in the main so that incoming protoss forces (or terran forces) cant kill the statis, all T hast to do is turtle the choke.
I see a bone doodad on player 2's ramp. Remove it, so terran can properly make a depot, depot rax wall.



None.

Jan 24 2010, 5:07 pm Pr0nogo Post #3



Quote from name:Ciara
If T doesnt kill the statis, then they win. They just park their tanks on the ledge in the main so that incoming protoss forces (or terran forces) cant kill the statis, all T hast to do is turtle the choke

Main issue.

Not only can a Probe fit through the aforementioned path, infantry can as well (and Vultures). Unless you meant it to be like this, ye should fix it.




Jan 24 2010, 5:43 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

How I should I fix that? If I make the high dirt tessellated, then the mains will be really small. Also, that bone doodad is buildable. :><:




Jan 24 2010, 5:48 pm Super Duper Post #5



Scrap it, remake the main's layout then repost. Oh, and the gas in the mains is tankable from the nat. This will destroy 1base strategies.

Post has been edited 1 time(s), last time on Jan 24 2010, 8:00 pm by Ciara.



None.

Jan 25 2010, 6:38 pm Pr0nogo Post #6



Quote from name:Ciara
Scrap it.

Dear god, Excalibur... What have you done?




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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