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(2)Blue Silence
Lock, please. |
11 | 5533 | Dec 12 2009, 11:21 pm ImagoDeo |
Dec 13 2009, 3:42 am ImagoDeo |
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(2)Basiq
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18 | 10489 | Dec 11 2009, 3:31 am Excalibur |
Dec 12 2009, 10:21 pm UnholyUrine |
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(4)Territories
My first four player map - expect bad-ness |
9 | 5536 | Dec 12 2009, 12:00 am Super Duper |
Dec 12 2009, 10:20 pm UnholyUrine |
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(2)Vortex(n)
Another 2 player map by me |
9 | 5270 | Nov 28 2009, 9:56 pm Dem0n |
Dec 7 2009, 8:26 pm Super Duper |
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Replacement to Default Melee Triggers
and why the defaults are flawed |
4 | 5992 | Jul 1 2009, 8:21 pm flagitious |
Dec 5 2009, 10:14 pm flagitious |
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(2) Crater
Im not giving up. |
10 | 6628 | Nov 29 2009, 8:37 pm Super Duper |
Dec 5 2009, 3:08 am BeDazed |
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(2)Dark Crystals
Im sure this is better than BackStabber |
9 | 5759 | Nov 27 2009, 6:00 pm Super Duper |
Nov 28 2009, 8:53 pm Pr0nogo |
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(2) Backstabber
My first one. Come bash it. |
8 | 5264 | Nov 27 2009, 12:01 am Super Duper |
Nov 27 2009, 4:26 pm Super Duper |
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(2)Northern Isles
My second attempt for a melee map |
14 | 7797 | Nov 19 2009, 5:01 am Marine |
Nov 22 2009, 3:01 pm Excalibur |
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Blue Gulch (2)
My first experiment |
4 | 4791 | Nov 13 2009, 4:52 pm XGenesis |
Nov 14 2009, 12:30 am BeDazed |
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(4)Cape and Cowl
4p concept based off Cloak and Dagger |
15 | 7524 | Sep 16 2009, 2:30 am Excalibur |
Nov 3 2009, 1:28 am Excalibur |
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(2)LooNg 1.0D
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14 | 8408 | Aug 26 2009, 9:18 am kus |
Sep 15 2009, 8:53 pm UnholyUrine |
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(2)Cloak And Dagger
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18 | 9124 | Sep 8 2009, 5:14 pm Excalibur |
Sep 15 2009, 8:48 pm UnholyUrine |
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(2)Founder
New Map |
4 | 4705 | Jul 19 2009, 7:14 am Moon)SHieLD( |
Aug 26 2009, 9:11 am kus |
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(4) Bridges Bitches
4 Player, 2v2 or FFA. |
6 | 5234 | Aug 4 2009, 11:29 am FireFightJack |
Aug 7 2009, 5:33 am FireFightJack |
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(2)Tempus River
simple 1v1 map |
6 | 5917 | Jun 30 2009, 11:07 pm Lord_Jeremy |
Jul 17 2009, 8:45 am Excalibur |
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(2)Hurrican(n)
128x96 Jungle Map |
3 | 4300 | Jul 1 2009, 5:15 pm Dem0n |
Jul 2 2009, 1:33 am Excalibur |
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(4)Katana River
2v2 UMS/TVB map |
1 | 4156 | Jun 30 2009, 11:03 pm Lord_Jeremy |
Jul 1 2009, 1:21 pm Excalibur |
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Melee Map Balance
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0 | 4006 | Jun 11 2009, 8:41 pm Banshee |
Jun 11 2009, 8:41 pm Banshee |
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(4)Desist
Giving a little culture to this section |
13 | 9022 | Jun 6 2009, 5:58 pm Excalibur |
Jun 8 2009, 3:44 pm BeDazed |
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Zerg World
Amazing AI for a standard map |
25 | 11702 | May 27 2009, 10:46 pm AForestFan |
Jun 3 2009, 12:10 am Hug A Zergling |
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(4) Arcadia Moonrise
why won't the neutral bldgs show in game? |
4 | 4539 | May 26 2009, 12:18 am forestj |
May 26 2009, 5:54 pm ForTheSwarm |
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[IV] Discordum
Standard setup, avec balance. |
7 | 5446 | May 21 2009, 11:37 pm Sand Wraith |
May 23 2009, 3:42 am BeDazed |
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[II] At the Bridge
One-on-One, Top-Bottom symmetrical. |
4 | 4263 | May 10 2009, 12:16 am Sand Wraith |
May 10 2009, 2:11 am Sand Wraith |
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(2)Soft Wind
My next attempt at melee map making! |
20 | 10829 | Apr 19 2009, 12:19 am Lord Malvanis |
May 3 2009, 1:07 am Excalibur |
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(2)Twister(n)
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11 | 6821 | Mar 22 2009, 12:36 am Dem0n |
Apr 30 2009, 3:43 am BeDazed |
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[IV] An Archipelago
4-player island map. A "first map." |
9 | 7248 | Feb 19 2009, 2:24 am Sand Wraith |
Feb 23 2009, 7:03 am Excalibur |
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(2)Glacier(n)
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1 | 3880 | Feb 23 2009, 3:17 am ForTheSwarm |
Feb 23 2009, 6:55 am Excalibur |
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(2)Requiem Of Light
My second attempt at a map. |
6 | 4431 | Feb 21 2009, 8:03 pm Lord Malvanis |
Feb 23 2009, 1:55 am BeDazed |
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Ex's Newest Large Map: (8)Dominion
Will be Phantomized later. ;O |
6 | 5015 | Feb 19 2009, 2:56 am Excalibur |
Feb 19 2009, 3:59 am Excalibur |
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered 
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new 
Excalibur