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SC1 Melee Map Projects
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
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Topic Replies Views Starter / Time Last Post

(2)Blue Silence
 Lock, please.
11 5533 Dec 12 2009, 11:21 pm
ImagoDeo
Dec 13 2009, 3:42 am
ImagoDeo

(2)Basiq
 
18 10489 Dec 11 2009, 3:31 am
Excalibur
Dec 12 2009, 10:21 pm
UnholyUrine

(4)Territories
 My first four player map - expect bad-ness
9 5536 Dec 12 2009, 12:00 am
Super Duper
Dec 12 2009, 10:20 pm
UnholyUrine

(2)Vortex(n)
 Another 2 player map by me
9 5270 Nov 28 2009, 9:56 pm
Dem0n
Dec 7 2009, 8:26 pm
Super Duper

Replacement to Default Melee Triggers
 and why the defaults are flawed
4 5992 Jul 1 2009, 8:21 pm
flagitious
Dec 5 2009, 10:14 pm
flagitious

(2) Crater
 Im not giving up.
10 6628 Nov 29 2009, 8:37 pm
Super Duper
Dec 5 2009, 3:08 am
BeDazed

(2)Dark Crystals
 Im sure this is better than BackStabber
9 5759 Nov 27 2009, 6:00 pm
Super Duper
Nov 28 2009, 8:53 pm
Pr0nogo

(2) Backstabber
 My first one. Come bash it.
8 5264 Nov 27 2009, 12:01 am
Super Duper
Nov 27 2009, 4:26 pm
Super Duper

(2)Northern Isles
 My second attempt for a melee map
14 7797 Nov 19 2009, 5:01 am
Marine
Nov 22 2009, 3:01 pm
Excalibur

Blue Gulch (2)
 My first experiment
4 4791 Nov 13 2009, 4:52 pm
XGenesis
Nov 14 2009, 12:30 am
BeDazed

(4)Cape and Cowl
 4p concept based off Cloak and Dagger
15 7524 Sep 16 2009, 2:30 am
Excalibur
Nov 3 2009, 1:28 am
Excalibur

(2)LooNg 1.0D
 
14 8408 Aug 26 2009, 9:18 am
kus
Sep 15 2009, 8:53 pm
UnholyUrine

(2)Cloak And Dagger
 
18 9124 Sep 8 2009, 5:14 pm
Excalibur
Sep 15 2009, 8:48 pm
UnholyUrine

(2)Founder
 New Map
4 4705 Jul 19 2009, 7:14 am
Moon)SHieLD(
Aug 26 2009, 9:11 am
kus

(4) Bridges Bitches
 4 Player, 2v2 or FFA.
6 5234 Aug 4 2009, 11:29 am
FireFightJack
Aug 7 2009, 5:33 am
FireFightJack

(2)Tempus River
 simple 1v1 map
6 5917 Jun 30 2009, 11:07 pm
Lord_Jeremy
Jul 17 2009, 8:45 am
Excalibur

(2)Hurrican(n)
 128x96 Jungle Map
3 4300 Jul 1 2009, 5:15 pm
Dem0n
Jul 2 2009, 1:33 am
Excalibur

(4)Katana River
 2v2 UMS/TVB map
1 4156 Jun 30 2009, 11:03 pm
Lord_Jeremy
Jul 1 2009, 1:21 pm
Excalibur

Melee Map Balance
 
0 4006 Jun 11 2009, 8:41 pm
Banshee
Jun 11 2009, 8:41 pm
Banshee

(4)Desist
 Giving a little culture to this section
13 9022 Jun 6 2009, 5:58 pm
Excalibur
Jun 8 2009, 3:44 pm
BeDazed

Zerg World
 Amazing AI for a standard map
25 11702 May 27 2009, 10:46 pm
AForestFan
Jun 3 2009, 12:10 am
Hug A Zergling

(4) Arcadia Moonrise
 why won't the neutral bldgs show in game?
4 4539 May 26 2009, 12:18 am
forestj
May 26 2009, 5:54 pm
ForTheSwarm

[IV] Discordum
 Standard setup, avec balance.
7 5446 May 21 2009, 11:37 pm
Sand Wraith
May 23 2009, 3:42 am
BeDazed

[II] At the Bridge
 One-on-One, Top-Bottom symmetrical.
4 4263 May 10 2009, 12:16 am
Sand Wraith
May 10 2009, 2:11 am
Sand Wraith

(2)Soft Wind
 My next attempt at melee map making!
20 10829 Apr 19 2009, 12:19 am
Lord Malvanis
May 3 2009, 1:07 am
Excalibur

(2)Twister(n)
 
11 6821 Mar 22 2009, 12:36 am
Dem0n
Apr 30 2009, 3:43 am
BeDazed

[IV] An Archipelago
 4-player island map. A "first map."
9 7248 Feb 19 2009, 2:24 am
Sand Wraith
Feb 23 2009, 7:03 am
Excalibur

(2)Glacier(n)
 
1 3880 Feb 23 2009, 3:17 am
ForTheSwarm
Feb 23 2009, 6:55 am
Excalibur

(2)Requiem Of Light
 My second attempt at a map.
6 4431 Feb 21 2009, 8:03 pm
Lord Malvanis
Feb 23 2009, 1:55 am
BeDazed

Ex's Newest Large Map: (8)Dominion
 Will be Phantomized later. ;O
6 5015 Feb 19 2009, 2:56 am
Excalibur
Feb 19 2009, 3:59 am
Excalibur

Pages: < 1 « 2 3 4 5 67 >

Members in this forum: None.

[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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