Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Requiem Of Light
(2)Requiem Of Light
Feb 21 2009, 8:03 pm
By: Lord Malvanis  

Feb 21 2009, 8:03 pm Lord Malvanis Post #1



Map Information
Name: Requiem Of Light
Description: "As the Requiem of war plays, the light shines on the lost souls."
Tileset: Jungle
Dimensions: 192x192
Player Setup: NW vs SE

Map Image
Best quality in editor



Notes
This map took me about 8 days to complete, I put all my heart into it, please rate,comment, and critisize!
If there is anything at all that can be improved, please tell me.
The map really looks crappy in the picture, please open in editor and take a look before commenting. Thank you!

Quote
1. Do I know what I am talking about?
-If you have no idea how to make a balanced melee yourself, you really don't have much business trying to tell someone else how to do it. Rather than give bad advice that will only hurt, it's better to be silent and let someone else do the job. If you aren't sure, say so, not everyone's an expert, but if you aren't, do not claim to be.


2. Can the map be improved?
-There are very off chances where a map has been made with a lot of time and care, and is totally fine. There are also times where a map's concept is so bad, or completely lacks a concept, where there is nothing that can be done with it. It is in those cases that you get simple comments of what's wrong with the map, and no details on improvement, because it isn't worth the effort. Some maps can be saved, some can't, and some don't need it at all.


3. Is my comment clear?
-It is always a good idea to make your comment in a clear and understandable manner. Using proper punctuation and grammar should help immensely. Unreadable advice isn't all that helpful.

Killer_Kow adds:

4. IS MY COMMENT CONSTRUCTIVE AND POSITIVE?
I'm sick of seeing flaming and trolling based on the quality of someone's map. If you haven't got anything nice to say, don't say it at all.

Download:

Attachments:
(2)Requiem.scm
Hits: 5 Size: 167.29kb



None.

Feb 21 2009, 8:30 pm Fisty Post #2



192x192 is way too big...not to mention it's an assymetrical 2 player map.



None.

Feb 21 2009, 8:36 pm Norm Post #3



192X192 is too large for a 2v2.

Also, the lack of symmetry will cause imbalance in some matchups...



None.

Feb 21 2009, 8:39 pm ForTheSwarm Post #4



Terran rape. Tankable expoes, narrow passages, if they turtled, they could still keep 3-4 expoes.

Hint: Symmetry is not absolutely needed for balance, but it sure helps it a lot.



None.

Feb 21 2009, 10:23 pm Excalibur Post #5

The sword and the faith

Oh. My. God.

Listen, you're doing worse. Not better.

Symmetry. No dimension over 128. No more than two players.

Stick to the above until you know what you are doing or you will never improve. Do you understand me?

NEVER use bridges like that, and never make so many thin little paths. This map is so imba that it makes blizzards default maps look balanced.




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Feb 22 2009, 3:33 pm Centreri Post #6

Relatively ancient and inactive

One thing I'll say, I'd love to be the Terran base in the bridge area.



None.

Feb 23 2009, 1:55 am BeDazed Post #7



What I think you're doing Lord Malvanis, is that you're simply confusing UMS with Melee. It doesn't work. Until you can gain a better idea on how melee works (by actually playing and learning and feeling real mechanics of it) you should simply drop it.



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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