Staredit Network > Forums > SC1 Melee Map Projects > Topic: [IV] Discordum
[IV] Discordum
May 21 2009, 11:37 pm
By: Sand Wraith  

May 21 2009, 11:37 pm Sand Wraith Post #1

she/her



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Quote
[By New-/Hydrolisk]
Dissonance rampant
Death reveling in Chaos
Dreadful conundrum.

Type: Land
Size: 128x128
Terrain: Jungle
Players: 4-way FFA, 2v2

Ex helped me not kill this map. I'm supposed to have more doodads, but you can live with however many are already on there.
The map follows a rather standard setup. Then again, at least it doesn't completely rape balance.

Thanks, Excalibur!




May 22 2009, 1:49 am ForTheSwarm Post #2



3rd gas is ridiculously easy to get; Zerg would be OP, I think.



None.

May 22 2009, 2:49 am Sand Wraith Post #3

she/her

I do see your concern. However, would it not be risky for Zerg to expand to the third gas because of the overlook the mains' have, especially against Terran? And, because of the two-way fork into the third expansions? As I have read, Zerg are not very good at holding multiple locations, especially in early game[?]. (Ah, I see now that Siege Tanks might not be able to hit the refineries at the top and left sides. Should this be changed?)

Although I see your concern, it seems that the third expansions can be overturned relatively easily.




May 22 2009, 3:00 am ForTheSwarm Post #4



The disadvantage of the two-way fork into the third expansions is negated by the relative proximity of the expansion to the natural. If you massed your army right outside your natural, it would take very little time for it to come to the aid of the expansion, should it come under attack.

Oh yeah, and place mineral chunks in those high dirt expoes.



None.

May 22 2009, 3:02 am Excalibur Post #5

The sword and the faith

Making a map Z>T is nearly impossible since T is so versatile however it might be Z>P so let's see what we can do about that.

I'd recommend posting this at Broodwarmaps.net for more helpful feedback.




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May 23 2009, 2:51 am BeDazed Post #6



No its quite possible, and quite easy too. T isn't an ultimate overwhelming race in SC as you think it is, although powerful, not invincible.



None.

May 23 2009, 3:06 am ForTheSwarm Post #7



Completely flat map with no water/elevation differences, as well as three geysers in the main. Do I win?



None.

May 23 2009, 3:42 am BeDazed Post #8



And I do see a problem with an early 3 gas Z, easily defendable- and if the Z is to maintain control over the field, it could probably fasttech hive and rush defilers or ultras. Although that kind of terraining isn't really huge against Terran. Something like a mineral patch being close to the cliff or edge, making it easily vulnerable to muta would be a much more viable rig against T- which I dont see. If you made the 3rd gas less easily defendable, like instead of using a bridge on the path from opponent to your base 3rd, just plain large field would suffice. And with that, defending would prove to be hard.



None.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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