Staredit Network > Forums > SC1 Melee Map Projects
SC1 Melee Map Projects
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
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Topic Replies Views Starter / Time Last Post

The Eye of Veracity
 Jungle Map
2 4372 Sep 21 2008, 10:33 pm
Moon)SHieLD(
Sep 22 2008, 6:17 pm
Fisty

(4)Iran so far away
 Melee map for 4 players
6 5119 Sep 13 2008, 6:36 pm
afz902k
Sep 15 2008, 12:32 am
Fisty

Apache 1.0
 New map require honest opions
7 5709 Sep 2 2008, 1:55 pm
TZPCafe
Sep 9 2008, 7:03 pm
Fisty

Hecatonchires
 Melee Map
9 6856 Jun 19 2008, 9:23 pm
Moon)SHieLD(
Sep 3 2008, 2:35 pm
TZPCafe

(2) The Void
 Most balanced map ever made
18 7982 Jun 26 2008, 2:57 pm
Clokr_
Aug 29 2008, 3:46 am
StrikerX22

(4)Hangman
 
10 6388 Jul 24 2008, 9:25 pm
Excalibur
Aug 23 2008, 5:01 am
StrikerX22

(4)Lost Temple 2(o).scm
 It's the sequel to the original!
4 5978 Jul 26 2008, 10:04 pm
MNeox
Aug 21 2008, 2:33 am
Advertec

Barrows 1.0 Beta
 
0 5217 Aug 19 2008, 3:32 am
Advertec
Aug 19 2008, 3:32 am
Advertec

My melee maps
 old noob maps
50 23486 Aug 29 2007, 3:05 pm
Demented Shaman
Aug 5 2008, 2:38 am
49281358723941702706

(2)Cliffhanger
 Map for melee contest
2 4606 Jun 25 2008, 2:12 pm
Dem0n
Jul 9 2008, 9:59 pm
BeDazed

(2)Ancient Temple
 map for ShowDown SL
3 5416 Jun 25 2008, 2:07 pm
Dem0n
Jul 9 2008, 6:01 pm
yenku

Abudantia
 Badlands Map
2 4730 Jun 25 2008, 3:00 pm
Moon)SHieLD(
Jul 9 2008, 5:57 pm
yenku

(2)Purnima 1.0
 Balancing Work
8 7045 Nov 17 2007, 8:06 pm
Moon)SHieLD(
Jun 24 2008, 12:34 pm
BeDazed

(4) Carkoon
 My first serious map attempt
9 5578 Jun 19 2008, 5:26 am
The_Overmind_77
Jun 21 2008, 5:04 am
The_Overmind_77

(2)Crystal Valley
 
16 10594 Oct 11 2007, 2:13 am
Recreate
Jun 18 2008, 9:42 am
BeDazed

(2)Orpheus(o)
 First map in a while
8 6783 Nov 29 2007, 4:33 am
TitanWing
Jun 17 2008, 4:40 pm
Dem0n

(2)Carcass Fields
 
11 7774 Jan 21 2008, 9:08 pm
who
Jun 17 2008, 4:39 pm
Dem0n

Gilantia(o) 1.0.0
 
14 7427 Apr 28 2008, 6:04 am
Freindship
Jun 17 2008, 4:37 pm
Dem0n

(8)Tribal Confusion
 !
8 7129 Feb 21 2008, 1:15 am
Moon)SHieLD(
Jun 17 2008, 4:30 pm
Dem0n

My smexy maps
 take a look at some leet maps :D
0 3820 Jun 17 2008, 4:17 pm
Dem0n
Jun 17 2008, 4:17 pm
Dem0n

(4)Dark Temples
 Beta, so far...
22 13371 Jun 3 2008, 10:04 am
KrayZee
Jun 13 2008, 9:50 pm
who

(2)Rotem(o) 1.0
 New Map^_^
8 5954 Apr 24 2008, 4:06 pm
Freindship
May 1 2008, 3:12 pm
LML

English Starcraft
 
4 5006 Mar 30 2008, 4:40 am
T-MaStAA
May 1 2008, 3:54 am
Vi3t-X

(4)Perfect Rising
 Created By: Tazzy
89 33866 Oct 14 2007, 4:55 pm
Tazzy
Jan 14 2008, 1:25 am
frazz

(2)Canada
 A little experiment with mapping
17 9194 Nov 26 2007, 11:44 pm
friedleaves
Jan 13 2008, 5:25 am
TitanWing

(2)Agorix(n)
 My map for the December contest
8 6862 Dec 15 2007, 8:39 pm
friedleaves
Jan 1 2008, 4:30 am
Cheeseman119

(2)Vigilance
 First Draft
7 6064 Nov 30 2007, 11:36 pm
Moon)SHieLD(
Dec 9 2007, 8:41 pm
friedleaves

Warboards Monthly Melee Mapping Contest
 From your friends in the .ORG network
4 5579 Dec 7 2007, 8:32 am
TitanWing
Dec 9 2007, 4:14 am
Protogod

(2)Numb
 first serious attempt at melee
18 9541 Nov 12 2007, 11:46 pm
friedleaves
Nov 26 2007, 11:18 pm
yenku

The Midst(o)
 Better version of King of the Hill?
11 7358 Nov 3 2007, 8:41 am
blacklight28
Nov 11 2007, 7:07 pm
yenku

Pages: < 1 « 4 5 6 7 >

Members in this forum: None.

[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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