Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Rotem(o) 1.0
(2)Rotem(o) 1.0
Apr 24 2008, 4:06 pm
By: Freindship  

Apr 24 2008, 4:06 pm Freindship Post #1



Welcome! this map is very new, and so am i to meele map making. i find this map to be balanced, enough for use.

Please, leave comment's im prepared for the worst^_^ thanks for your time
Daniel~ :)

Attachments:
Rotem(o) 1.0.scm
Hits: 15 Size: 70.89kb



None.

Apr 25 2008, 1:15 am who Post #2



the mains and nat are far too small (especially the main). Note that people will be making 6+ factories or 10+ gateways, plus tech buildings and supply depots. The nat should be bigger so units moving out have more space. There isn't much point to the mineral blocks in the bottom left and the top right. You have the gas issue. Variate the mineral types. Teal's workers may mine the blocks automatically because they are so close. The other two players can easily shoot his mineral lines from below. The map is too tight; toss has not enough room to flank.



None.

Apr 25 2008, 1:17 am Symmetry Post #3

Dungeon Master

Teal is an observer :P



:voy: :jaff: :voy: :jaff:

Apr 25 2008, 2:37 am who Post #4



why is there only one observer? O.o



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Apr 25 2008, 2:26 pm Symmetry Post #5

Dungeon Master

There are six :P



:voy: :jaff: :voy: :jaff:

Apr 25 2008, 2:35 pm Freindship Post #6



Yeah ok sorry D: well, next time ill make the nats and main bigger, and there are 6 observers, there start locations are stacked :)(:
anyway, thanks for ur time

And teal isnt a player, he is a observer =]



None.

May 1 2008, 2:16 am yenku Post #7



Honestly, I'd like this map quite a bit if only you worked on placement and a little more balance structurally. You should work on blending terrain better. Try adding a bit more flare to it and make sure your mineral lines and gas a places properly. Just look at some other maps (esp. pro).



None.

May 1 2008, 5:27 am Freindship Post #8



Thanks, but im working on a new map atm. That i like better: Gilantia(o)



None.

May 1 2008, 3:12 pm LML Post #9



uploading a picture would be usefull, so we don't need to open the map and haveing a smaller overview.

to the map:
ok lol.
1. the mains are WAY to small, ever tried to put 15+gates, tech and stargates into it? won't worK;)
2. the map isn't symetrical (use SCMDraft2 symetrical stuff with X/Y for this map.
3. blue is rly fucked up
4. the terrain at the bridges and the ramps is pretty fucked, you should take more time for such stuff
5. the mineral formations are pretty bad -> watch at some better maps (Broodwarmaps.net i.e.) to see how to do it better
6. red's nat is big enough, but blue's has a too small entrance
7. there are ALOT of tankholes around the nats/mains which should be fixed (don't let space ON the cliff for tanks and put not on ground, either, if there is any, fix with doodads)



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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