(4)Hangman
Jul 24 2008, 9:25 pm
By: Excalibur  

Jul 24 2008, 9:25 pm Excalibur Post #1

The sword and the faith

One of my attempts at rotational symmetry. Has quite a few problems, but it had been sitting on BMWN forever half finished, and I finally sat down and finished it. Although it does have problems, I still think its an ok for-fun map, but if anyone has any ideas on how to fix the issues (Tankable nats, no room for more expos) without drastically changing the map design, let me know.

Download: http://www.panschk.de/mappage/(4)Hangman(n).scm




SEN Global Moderator and Resident Zealot
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The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 25 2008, 4:10 pm BeDazed Post #2



Dweb near cliffs. Put nat further back. Remove half the doodads so it doesn't clutter. Actually, make this a (2) 1v1 map. It would be a better choice.



None.

Jul 25 2008, 4:20 pm Excalibur Post #3

The sword and the faith

Quote from BeDazed
Dweb near cliffs. Put nat further back. Remove half the doodads so it doesn't clutter. Actually, make this a (2) 1v1 map. It would be a better choice.
The one thing I DIDNT want to do is make it a (2) map. I really like the design. =/




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 25 2008, 4:24 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Why would you put a dweb on a map? :0_o:

Also, I think that having the same exact terrain on both sides of the map is unoriginal. You should try and spice it up a bit.




Jul 25 2008, 5:06 pm Excalibur Post #5

The sword and the faith

Quote from name:Dem0nS1ayer
Why would you put a dweb on a map? :0_o:

Also, I think that having the same exact terrain on both sides of the map is unoriginal. You should try and spice it up a bit.
....You know very little about balancing a map. lol.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 25 2008, 5:24 pm Dem0n Post #6

ᕕ( ᐛ )ᕗ

Yeah I know, but somehow I always seem to win the Map making contests on warboards lol




Jul 25 2008, 8:31 pm Excalibur Post #7

The sword and the faith

Quote from name:Dem0nS1ayer
Yeah I know, but somehow I always seem to win the Map making contests on warboards lol
That's comparable to being the best hockey player in Ecuador.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Jul 25 2008, 11:06 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

.............




Jul 26 2008, 6:08 pm Demented Shaman Post #9



Quote from name:Dem0nS1ayer
Yeah I know, but somehow I always seem to win the Map making contests on warboards lol
Speaking of warboards, what happened to it? Is it dead because the site doesn't work for me?



None.

Aug 20 2008, 12:57 am Dem0n Post #10

ᕕ( ᐛ )ᕗ

No, it still works. It's just that sometimes the site gets zerglings in it's system and it takes a while for AJ to fix it.




Aug 23 2008, 5:01 am StrikerX22 Post #11



I'm certainly not qualified to determine if it's balanced, but it certainly looks interesting. I'm wondering why BeDazed recommends 1v1 only... One thing I see is the fact that the nats are so close to an expansion... seems a bit scary, mineral line or not... maybe siege/float issues. And, maybe it's not a huge deal, but having the nat's be lower than the outside terrain seems a bit scary too.

I certainly think it'd be fun to play, at least. I do think that (if 4 players) the idea of a 2nd expansion near you air-wise but far ground-wise is kind of interesting. Island but not. And the possibility of attacking a nat via ground with it...



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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