Staredit Network > Forums > SC1 Melee Map Projects > Topic: Gilantia(o) 1.0.0
Gilantia(o) 1.0.0
Apr 28 2008, 6:04 am
By: Freindship  

Apr 28 2008, 6:04 am Freindship Post #1



Well here it is guy's

28/4/08
its prolley not very good


Also its my b day tommorow =)

Attachments:
Gilantia(o) 1.0.0.scm
Hits: 9 Size: 38.04kb
My Map 2.bmp
Hits: 30 Size: 1406.3kb



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Apr 29 2008, 11:07 am Freindship Post #2



Anyone wanna Leave comments on how i did -_-?



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Apr 29 2008, 9:21 pm Fisty Post #3



Looks like teal has a bigger battlefield. Please give us a proper pic.



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Apr 30 2008, 5:20 am Freindship Post #4



Sorry - i didnt mean to make this reply. Ignore it



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Apr 30 2008, 5:21 am Freindship Post #5



The Map is Avalible to View Here:

This one is un protected. Please dont change anything, If you'd like to edit my map's PLEASE visit http://www.gaming-center-x.com, And message me there

Attachments:
Gilantia(o) 1.0.scm
Hits: 8 Size: 95.64kb

Post has been edited 1 time(s), last time on Apr 30 2008, 5:33 am by Freindship.



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May 1 2008, 12:37 am Vi3t-X Post #6



Uhg...
Please refer to the Terrain section we have here at SeN. Those bridges are blocky... MAD blocky...



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May 1 2008, 2:20 am stickynote Post #7



Teal really does have a bigger base. I don;t really do melee maps, but from other ones, this needs help on balancing.



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May 1 2008, 2:24 am Vi3t-X Post #8



You dont neccessarily want identacle bases, but they need to be similar enough that they are still even, but still look authentic.



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May 1 2008, 5:27 am Freindship Post #9



Some Changed have been made, Expecially to the bridages and/or Terrained Doodads.
Also teal's base is bigger becuase the other two have the 3rd expo's closer to there base, So please examine the map a litttle more, its the little things, That I think make it fare
Progress: 75%


Attachments:
Gilantia(o) 1.1.scm
Hits: 8 Size: 95.67kb

Post has been edited 4 time(s), last time on May 2 2008, 7:38 am by Freindship.



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May 2 2008, 8:17 pm who Post #10



The highground webs you have around the bases can be dropped into with tanks and such.



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May 3 2008, 1:21 pm Freindship Post #11



So?



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May 3 2008, 3:48 pm Fisty Post #12



Quote from Freindship
So?
So you fix it, those are NOT good.



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May 4 2008, 11:42 am Freindship Post #13



Quote from name:Deathman101
Quote from Freindship
So?
So you fix it, those are NOT good.

no?



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May 11 2008, 5:54 am MNeox Post #14



There is way to much open space in this. This reminds me of Tau Cross map, you should really take a look at that, but even though the main bases in that map aren't lowered it still has an idea of how to make a balanced 3 player map. Also, maybe take a look at Longinus 3 player map ( i think that's how it's spelled ). yeah but this is a good start I guess.



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Jun 17 2008, 4:37 pm Dem0n Post #15

ᕕ( ᐛ )ᕗ

:O Good god, read some tutorials on widening bridges!

Sorry, didn't mean to sound like a jerk, but those bridges are horrible!




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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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