Staredit Network > Forums > SC1 Melee Map Projects > Topic: Gilantia(o) 1.0.0
Gilantia(o) 1.0.0
Apr 28 2008, 6:04 am
By: Freindship  

Apr 28 2008, 6:04 am Freindship Post #1



Well here it is guy's

28/4/08
its prolley not very good


Also its my b day tommorow =)

Attachments:
Gilantia(o) 1.0.0.scm
Hits: 9 Size: 38.04kb
My Map 2.bmp
Hits: 30 Size: 1406.3kb



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Apr 29 2008, 11:07 am Freindship Post #2



Anyone wanna Leave comments on how i did -_-?



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Apr 29 2008, 9:21 pm Fisty Post #3



Looks like teal has a bigger battlefield. Please give us a proper pic.



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Apr 30 2008, 5:20 am Freindship Post #4



Sorry - i didnt mean to make this reply. Ignore it



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Apr 30 2008, 5:21 am Freindship Post #5



The Map is Avalible to View Here:

This one is un protected. Please dont change anything, If you'd like to edit my map's PLEASE visit http://www.gaming-center-x.com, And message me there

Attachments:
Gilantia(o) 1.0.scm
Hits: 8 Size: 95.64kb

Post has been edited 1 time(s), last time on Apr 30 2008, 5:33 am by Freindship.



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May 1 2008, 12:37 am Vi3t-X Post #6



Uhg...
Please refer to the Terrain section we have here at SeN. Those bridges are blocky... MAD blocky...



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May 1 2008, 2:20 am stickynote Post #7



Teal really does have a bigger base. I don;t really do melee maps, but from other ones, this needs help on balancing.



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May 1 2008, 2:24 am Vi3t-X Post #8



You dont neccessarily want identacle bases, but they need to be similar enough that they are still even, but still look authentic.



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May 1 2008, 5:27 am Freindship Post #9



Some Changed have been made, Expecially to the bridages and/or Terrained Doodads.
Also teal's base is bigger becuase the other two have the 3rd expo's closer to there base, So please examine the map a litttle more, its the little things, That I think make it fare
Progress: 75%


Attachments:
Gilantia(o) 1.1.scm
Hits: 8 Size: 95.67kb

Post has been edited 4 time(s), last time on May 2 2008, 7:38 am by Freindship.



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May 2 2008, 8:17 pm who Post #10



The highground webs you have around the bases can be dropped into with tanks and such.



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May 3 2008, 1:21 pm Freindship Post #11



So?



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May 3 2008, 3:48 pm Fisty Post #12



Quote from Freindship
So?
So you fix it, those are NOT good.



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May 4 2008, 11:42 am Freindship Post #13



Quote from name:Deathman101
Quote from Freindship
So?
So you fix it, those are NOT good.

no?



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May 11 2008, 5:54 am MNeox Post #14



There is way to much open space in this. This reminds me of Tau Cross map, you should really take a look at that, but even though the main bases in that map aren't lowered it still has an idea of how to make a balanced 3 player map. Also, maybe take a look at Longinus 3 player map ( i think that's how it's spelled ). yeah but this is a good start I guess.



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Jun 17 2008, 4:37 pm Dem0n Post #15

ᕕ( ᐛ )ᕗ

:O Good god, read some tutorials on widening bridges!

Sorry, didn't mean to sound like a jerk, but those bridges are horrible!




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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