Staredit Network > Forums > SC1 Melee Map Projects > Topic: Gilantia(o) 1.0.0
Gilantia(o) 1.0.0
Apr 28 2008, 6:04 am
By: Freindship  

Apr 28 2008, 6:04 am Freindship Post #1



Well here it is guy's

28/4/08
its prolley not very good


Also its my b day tommorow =)

Attachments:
Gilantia(o) 1.0.0.scm
Hits: 9 Size: 38.04kb
My Map 2.bmp
Hits: 30 Size: 1406.3kb



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Apr 29 2008, 11:07 am Freindship Post #2



Anyone wanna Leave comments on how i did -_-?



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Apr 29 2008, 9:21 pm Fisty Post #3



Looks like teal has a bigger battlefield. Please give us a proper pic.



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Apr 30 2008, 5:20 am Freindship Post #4



Sorry - i didnt mean to make this reply. Ignore it



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Apr 30 2008, 5:21 am Freindship Post #5



The Map is Avalible to View Here:

This one is un protected. Please dont change anything, If you'd like to edit my map's PLEASE visit http://www.gaming-center-x.com, And message me there

Attachments:
Gilantia(o) 1.0.scm
Hits: 8 Size: 95.64kb

Post has been edited 1 time(s), last time on Apr 30 2008, 5:33 am by Freindship.



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May 1 2008, 12:37 am Vi3t-X Post #6



Uhg...
Please refer to the Terrain section we have here at SeN. Those bridges are blocky... MAD blocky...



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May 1 2008, 2:20 am stickynote Post #7



Teal really does have a bigger base. I don;t really do melee maps, but from other ones, this needs help on balancing.



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May 1 2008, 2:24 am Vi3t-X Post #8



You dont neccessarily want identacle bases, but they need to be similar enough that they are still even, but still look authentic.



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May 1 2008, 5:27 am Freindship Post #9



Some Changed have been made, Expecially to the bridages and/or Terrained Doodads.
Also teal's base is bigger becuase the other two have the 3rd expo's closer to there base, So please examine the map a litttle more, its the little things, That I think make it fare
Progress: 75%


Attachments:
Gilantia(o) 1.1.scm
Hits: 8 Size: 95.67kb

Post has been edited 4 time(s), last time on May 2 2008, 7:38 am by Freindship.



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May 2 2008, 8:17 pm who Post #10



The highground webs you have around the bases can be dropped into with tanks and such.



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May 3 2008, 1:21 pm Freindship Post #11



So?



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May 3 2008, 3:48 pm Fisty Post #12



Quote from Freindship
So?
So you fix it, those are NOT good.



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May 4 2008, 11:42 am Freindship Post #13



Quote from name:Deathman101
Quote from Freindship
So?
So you fix it, those are NOT good.

no?



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May 11 2008, 5:54 am MNeox Post #14



There is way to much open space in this. This reminds me of Tau Cross map, you should really take a look at that, but even though the main bases in that map aren't lowered it still has an idea of how to make a balanced 3 player map. Also, maybe take a look at Longinus 3 player map ( i think that's how it's spelled ). yeah but this is a good start I guess.



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Jun 17 2008, 4:37 pm Dem0n Post #15

ᕕ( ᐛ )ᕗ

:O Good god, read some tutorials on widening bridges!

Sorry, didn't mean to sound like a jerk, but those bridges are horrible!




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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