Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Purnima 1.0
(2)Purnima 1.0
Nov 17 2007, 8:06 pm
By: Moon)SHieLD(  

Nov 17 2007, 8:06 pm Moon)SHieLD( Post #1



Hi I just made a map cause I have nothing to do all day and if you would please give me your tips, suggestions, and what to do.

Sorry I couldn't make a picture, my computer busts up and says Internal System Command Error when i try to put it on photobucket.

I got the picture on pb here's the url

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Purnima11.jpg

Attachments:
(2)Purnima 1.0.scx
Hits: 8 Size: 95.36kb

Post has been edited 1 time(s), last time on Nov 19 2007, 1:05 am by Moon)SHieLD(.



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Nov 17 2007, 8:09 pm Moon)SHieLD( Post #2



I just noticed a mistake in the minerals, my brother keeps on annoying me when I try to do stuff on the computer.



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Nov 26 2007, 11:11 pm yenku Post #3



I assume the top and bottom are the mains.
You have way too much gas before that bridge. Two is even alot on a setup like that. Keep in mind you should never have a gas expansion within the main base's choke unless you compensate with something else (which I doubt the majority can do propery).

That's a large middle, and I kind of like it. Too bad it disallows proficient expansion layouts..



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Nov 26 2007, 11:24 pm friedleaves Post #4



There isn't really a gas at the back door expansions. On the actual file it's just a mineral only. I think Moon forgot to edit the picture.



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Nov 26 2007, 11:25 pm yenku Post #5



Thank you for letting me know.



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Nov 27 2007, 4:37 am Moon)SHieLD( Post #6



Or maybe I forgot to edit the map? Hmm which one is it? I'll let you decide...



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Nov 27 2007, 4:59 am friedleaves Post #7



Well, that would be illogical. I won't even bother explaining.

As for the map, I don't see any racial imbalances, though I'm still sort of new to mapping, so I don't really know. For aesthetics, all your deco is symmetrical, your bridges are really blocky (if you look closely in the editor), and a few more subtle doodads would be nice.



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Jun 23 2008, 11:20 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

You shouldn't put a gas in your second expo. That'd be too much of a Zerg advantage.




Jun 24 2008, 12:34 pm BeDazed Post #9



I don't think it poses a big problem. The distance between the main and the nat has a significant distance, the set up is just like baekmagoji in resource placements, as in terrain, it looks unique. I'll be willing to testing this out.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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