Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Purnima 1.0
(2)Purnima 1.0
Nov 17 2007, 8:06 pm
By: Moon)SHieLD(  

Nov 17 2007, 8:06 pm Moon)SHieLD( Post #1



Hi I just made a map cause I have nothing to do all day and if you would please give me your tips, suggestions, and what to do.

Sorry I couldn't make a picture, my computer busts up and says Internal System Command Error when i try to put it on photobucket.

I got the picture on pb here's the url

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Purnima11.jpg

Attachments:
(2)Purnima 1.0.scx
Hits: 8 Size: 95.36kb

Post has been edited 1 time(s), last time on Nov 19 2007, 1:05 am by Moon)SHieLD(.



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Nov 17 2007, 8:09 pm Moon)SHieLD( Post #2



I just noticed a mistake in the minerals, my brother keeps on annoying me when I try to do stuff on the computer.



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Nov 26 2007, 11:11 pm yenku Post #3



I assume the top and bottom are the mains.
You have way too much gas before that bridge. Two is even alot on a setup like that. Keep in mind you should never have a gas expansion within the main base's choke unless you compensate with something else (which I doubt the majority can do propery).

That's a large middle, and I kind of like it. Too bad it disallows proficient expansion layouts..



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Nov 26 2007, 11:24 pm friedleaves Post #4



There isn't really a gas at the back door expansions. On the actual file it's just a mineral only. I think Moon forgot to edit the picture.



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Nov 26 2007, 11:25 pm yenku Post #5



Thank you for letting me know.



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Nov 27 2007, 4:37 am Moon)SHieLD( Post #6



Or maybe I forgot to edit the map? Hmm which one is it? I'll let you decide...



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Nov 27 2007, 4:59 am friedleaves Post #7



Well, that would be illogical. I won't even bother explaining.

As for the map, I don't see any racial imbalances, though I'm still sort of new to mapping, so I don't really know. For aesthetics, all your deco is symmetrical, your bridges are really blocky (if you look closely in the editor), and a few more subtle doodads would be nice.



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Jun 23 2008, 11:20 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

You shouldn't put a gas in your second expo. That'd be too much of a Zerg advantage.




Jun 24 2008, 12:34 pm BeDazed Post #9



I don't think it poses a big problem. The distance between the main and the nat has a significant distance, the set up is just like baekmagoji in resource placements, as in terrain, it looks unique. I'll be willing to testing this out.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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