Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Purnima 1.0
(2)Purnima 1.0
Nov 17 2007, 8:06 pm
By: Moon)SHieLD(  

Nov 17 2007, 8:06 pm Moon)SHieLD( Post #1



Hi I just made a map cause I have nothing to do all day and if you would please give me your tips, suggestions, and what to do.

Sorry I couldn't make a picture, my computer busts up and says Internal System Command Error when i try to put it on photobucket.

I got the picture on pb here's the url

http://s224.photobucket.com/albums/dd107/JasonZhan/?action=view&current=Purnima11.jpg

Attachments:
(2)Purnima 1.0.scx
Hits: 8 Size: 95.36kb

Post has been edited 1 time(s), last time on Nov 19 2007, 1:05 am by Moon)SHieLD(.



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Nov 17 2007, 8:09 pm Moon)SHieLD( Post #2



I just noticed a mistake in the minerals, my brother keeps on annoying me when I try to do stuff on the computer.



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Nov 26 2007, 11:11 pm yenku Post #3



I assume the top and bottom are the mains.
You have way too much gas before that bridge. Two is even alot on a setup like that. Keep in mind you should never have a gas expansion within the main base's choke unless you compensate with something else (which I doubt the majority can do propery).

That's a large middle, and I kind of like it. Too bad it disallows proficient expansion layouts..



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Nov 26 2007, 11:24 pm friedleaves Post #4



There isn't really a gas at the back door expansions. On the actual file it's just a mineral only. I think Moon forgot to edit the picture.



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Nov 26 2007, 11:25 pm yenku Post #5



Thank you for letting me know.



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Nov 27 2007, 4:37 am Moon)SHieLD( Post #6



Or maybe I forgot to edit the map? Hmm which one is it? I'll let you decide...



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Nov 27 2007, 4:59 am friedleaves Post #7



Well, that would be illogical. I won't even bother explaining.

As for the map, I don't see any racial imbalances, though I'm still sort of new to mapping, so I don't really know. For aesthetics, all your deco is symmetrical, your bridges are really blocky (if you look closely in the editor), and a few more subtle doodads would be nice.



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Jun 23 2008, 11:20 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

You shouldn't put a gas in your second expo. That'd be too much of a Zerg advantage.




Jun 24 2008, 12:34 pm BeDazed Post #9



I don't think it poses a big problem. The distance between the main and the nat has a significant distance, the set up is just like baekmagoji in resource placements, as in terrain, it looks unique. I'll be willing to testing this out.



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[03:34 pm]
ManCubuS -- Used : " [img=https://i.imgur.com/gpOjTuD.jpeg] "
[03:28 pm]
ManCubuS -- Even tried with imgur, doesn't attach.
[03:14 pm]
ManCubuS -- I should try a workaround, thanks! Sadly imgur is blocked in my country for some unknown reason.
[03:05 pm]
NudeRaider -- I think SEN has trouble with https or hotlinking is forbidden. It certainly is nothing about the size, it just fails to get any size. You can get it working if you use imgur and include the actual image link for the img tag. Like this: [img=https://i.imgur.com/ddYqXZa.jpeg]
[11:15 am]
ManCubuS -- Hey fellas! Anyone knows why when I try to upload an image it says "failed to get image size"? I even tried making it so small. Imgur isn't working here and I tried postimg no luck.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
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