Staredit Network > Forums > SC1 Melee Map Projects > Topic: The Midst(o)
The Midst(o)
Nov 3 2007, 8:41 am
By: blacklight28  

Nov 3 2007, 8:41 am blacklight28 Post #1



Tell me what I need to fix and stuff and feedback.



None.

Nov 3 2007, 7:38 pm who Post #2



EDIT: View the newer screen.

Post has been edited 1 time(s), last time on Nov 6 2007, 4:53 am by someone09.



None.

Nov 3 2007, 10:20 pm Tazzy Post #3

Long forgotten founding member

Whats the point of the middle? Are you gonig to add an Expo there?

And if i'm wrong correct me, Wouldn't terran tanks pwn the middle, and anythnig around it?



Long forgotten founding member of sen

Nov 3 2007, 11:34 pm BeDazed Post #4



Am I seeing this correctly? Why are the top bases way bigger than the bottom ones?



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Nov 4 2007, 10:27 am Tazzy Post #5

Long forgotten founding member

Because its a two player map my friend....



Long forgotten founding member of sen

Nov 5 2007, 2:56 am TitanWing Post #6



With 4 start locations in each corner?



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Nov 5 2007, 7:56 pm Tazzy Post #7

Long forgotten founding member

Dont see where the other two are :S Im judging by the SS



Long forgotten founding member of sen

Nov 6 2007, 1:41 am TitanWing Post #8



If you open the map file, you'll find 2 more start locations in the bottom corners...but maybe those are just obs. I stick my obs in the middle of the map so there's no confusion.



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Nov 6 2007, 4:51 am who Post #9



Hey, sorry about the screwed up screenie program. I pieced together another one ( :D )

High-Res
Low-Res

If you look closely, you can see the red isometric box from SCMDraft.



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Nov 6 2007, 8:53 am BeDazed Post #10



Okay. It looks much better now.



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Nov 9 2007, 5:20 am friedleaves Post #11



FIRST POST

im no melee expert, but zerg seems to be at a disadvantage against terran, maybe put a neutral creep colony close to the entrance to main.



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Nov 11 2007, 7:07 pm yenku Post #12



I'm no expert either.
But I know choke's shouldn't be that long!
T map. Turtle in main with long choke, high ground, two gases and lots of minerals. Dropship scv to another main base and turtle up another.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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