Staredit Network > Forums > SC1 Melee Map Projects > Topic: The Midst(o)
The Midst(o)
Nov 3 2007, 8:41 am
By: blacklight28  

Nov 3 2007, 8:41 am blacklight28 Post #1



Tell me what I need to fix and stuff and feedback.



None.

Nov 3 2007, 7:38 pm who Post #2



EDIT: View the newer screen.

Post has been edited 1 time(s), last time on Nov 6 2007, 4:53 am by someone09.



None.

Nov 3 2007, 10:20 pm Tazzy Post #3

Long forgotten founding member

Whats the point of the middle? Are you gonig to add an Expo there?

And if i'm wrong correct me, Wouldn't terran tanks pwn the middle, and anythnig around it?



Long forgotten founding member of sen

Nov 3 2007, 11:34 pm BeDazed Post #4



Am I seeing this correctly? Why are the top bases way bigger than the bottom ones?



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Nov 4 2007, 10:27 am Tazzy Post #5

Long forgotten founding member

Because its a two player map my friend....



Long forgotten founding member of sen

Nov 5 2007, 2:56 am TitanWing Post #6



With 4 start locations in each corner?



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Nov 5 2007, 7:56 pm Tazzy Post #7

Long forgotten founding member

Dont see where the other two are :S Im judging by the SS



Long forgotten founding member of sen

Nov 6 2007, 1:41 am TitanWing Post #8



If you open the map file, you'll find 2 more start locations in the bottom corners...but maybe those are just obs. I stick my obs in the middle of the map so there's no confusion.



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Nov 6 2007, 4:51 am who Post #9



Hey, sorry about the screwed up screenie program. I pieced together another one ( :D )

High-Res
Low-Res

If you look closely, you can see the red isometric box from SCMDraft.



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Nov 6 2007, 8:53 am BeDazed Post #10



Okay. It looks much better now.



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Nov 9 2007, 5:20 am friedleaves Post #11



FIRST POST

im no melee expert, but zerg seems to be at a disadvantage against terran, maybe put a neutral creep colony close to the entrance to main.



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Nov 11 2007, 7:07 pm yenku Post #12



I'm no expert either.
But I know choke's shouldn't be that long!
T map. Turtle in main with long choke, high ground, two gases and lots of minerals. Dropship scv to another main base and turtle up another.



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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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