Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Twister(n)
(2)Twister(n)
Mar 22 2009, 12:36 am
By: Dem0n  

Mar 22 2009, 12:36 am Dem0n Post #1

ᕕ( ᐛ )ᕗ

Here's a new map I made. The mineral blocks in the sides of the mains have 150 each, and the mineral block on the ramp has 75. I'm not sure if I should keep that one though. The corner expos have a ramp with lurker eggs behind the minerals. Not sure if that expo is too hard to hold or not. Well, tell me what you think!






Mar 30 2009, 7:09 pm HavoK Post #2



Looks great! I like some of the extended you put into that!
Could use a few more doodads to make it look a little more realistic (like trees), but other than that great job Demon! :D



None.

Mar 31 2009, 9:39 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

I don't usually put doodads until I'm done with balancing, but thanks Havok! I made some changes to this map a little while ago, but I haven't posted them up yet.




Apr 7 2009, 10:47 am Lord Malvanis Post #4



The map is great, and I like the extended terrain, But I agree, it just needs a few trees.



None.

Apr 8 2009, 4:08 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

Update! :O I changed a lot of things:

- Moved minerals at corner expos to the other side
- Took out back door from main
- Added ramps to third expo
- Took away mineral from third expo ramp
- Added some doodads






Apr 8 2009, 5:02 pm Excalibur Post #6

The sword and the faith

Still too tight, T will definitely have a party on this map. Your multiple routes don't start early enough on near the mains, and the design currently isn't going to allow them to.




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Apr 25 2009, 12:55 am Jello-Jigglers Post #7



The ramp in the bottom middle has some excess tiles that need to be replaced with standard dirt(I'm a terrainer so that's where my perspective comes from lol)

Everything else looks even/fair because you used symmetry.



None.

Apr 25 2009, 1:01 am Excalibur Post #8

The sword and the faith

Quote from Jello-Jigglers
Everything else looks even/fair because you used symmetry.
Symmetry equals only positional balance. Racial balance is much more complicated.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
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Apr 25 2009, 2:04 am Jello-Jigglers Post #9



Quote from name:Andrew Jackson
Quote from Jello-Jigglers
Everything else looks even/fair because you used symmetry.
Symmetry equals only positional balance. Racial balance is much more complicated.
Yes, I am aware, but I already stated I was looking at it from a terraining pov.



None.

Apr 28 2009, 9:42 am BeDazed Post #10



Most maps don't have racial balance so.



None.

Apr 29 2009, 6:16 pm Jello-Jigglers Post #11



Quote from BeDazed
Most maps don't have racial balance so.
Hence one of the needs for new maps?



None.

Apr 30 2009, 3:43 am BeDazed Post #12



Usually, people will accept the fact that perfectly balancing the map racially is impossible, so they just get rid of overly advantageous points.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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