Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Twister(n)
(2)Twister(n)
Mar 22 2009, 12:36 am
By: Dem0n  

Mar 22 2009, 12:36 am Dem0n Post #1

ᕕ( ᐛ )ᕗ

Here's a new map I made. The mineral blocks in the sides of the mains have 150 each, and the mineral block on the ramp has 75. I'm not sure if I should keep that one though. The corner expos have a ramp with lurker eggs behind the minerals. Not sure if that expo is too hard to hold or not. Well, tell me what you think!






Mar 30 2009, 7:09 pm HavoK Post #2



Looks great! I like some of the extended you put into that!
Could use a few more doodads to make it look a little more realistic (like trees), but other than that great job Demon! :D



None.

Mar 31 2009, 9:39 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

I don't usually put doodads until I'm done with balancing, but thanks Havok! I made some changes to this map a little while ago, but I haven't posted them up yet.




Apr 7 2009, 10:47 am Lord Malvanis Post #4



The map is great, and I like the extended terrain, But I agree, it just needs a few trees.



None.

Apr 8 2009, 4:08 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

Update! :O I changed a lot of things:

- Moved minerals at corner expos to the other side
- Took out back door from main
- Added ramps to third expo
- Took away mineral from third expo ramp
- Added some doodads






Apr 8 2009, 5:02 pm Excalibur Post #6

The sword and the faith

Still too tight, T will definitely have a party on this map. Your multiple routes don't start early enough on near the mains, and the design currently isn't going to allow them to.




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Apr 25 2009, 12:55 am Jello-Jigglers Post #7



The ramp in the bottom middle has some excess tiles that need to be replaced with standard dirt(I'm a terrainer so that's where my perspective comes from lol)

Everything else looks even/fair because you used symmetry.



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Apr 25 2009, 1:01 am Excalibur Post #8

The sword and the faith

Quote from Jello-Jigglers
Everything else looks even/fair because you used symmetry.
Symmetry equals only positional balance. Racial balance is much more complicated.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Apr 25 2009, 2:04 am Jello-Jigglers Post #9



Quote from name:Andrew Jackson
Quote from Jello-Jigglers
Everything else looks even/fair because you used symmetry.
Symmetry equals only positional balance. Racial balance is much more complicated.
Yes, I am aware, but I already stated I was looking at it from a terraining pov.



None.

Apr 28 2009, 9:42 am BeDazed Post #10



Most maps don't have racial balance so.



None.

Apr 29 2009, 6:16 pm Jello-Jigglers Post #11



Quote from BeDazed
Most maps don't have racial balance so.
Hence one of the needs for new maps?



None.

Apr 30 2009, 3:43 am BeDazed Post #12



Usually, people will accept the fact that perfectly balancing the map racially is impossible, so they just get rid of overly advantageous points.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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