Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Hurrican(n)
(2)Hurrican(n)
Jul 1 2009, 5:15 pm
By: Dem0n  

Jul 1 2009, 5:15 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

Here's a 2 player map that I just made. I would try 4 player, but I don't understand rotational symmetry. :( The mineral blocks have 64 minerals each (too much, too little?), and the block in the middle expo has 32. The ramps leading into the corner expos are big enough to only allow small units through (SCVs, Marines, etc...). The minerals in the middle expo are 1000 each. Sorry if the mineral lines aren't that great; I'm not very good with diagonal mineral lines. :| Doodads aren't complete yet. Tell me what you think of it.



Post has been edited 1 time(s), last time on Jul 1 2009, 8:16 pm by Dem0nS1ayer.




Jul 1 2009, 6:50 pm Excalibur Post #2

The sword and the faith

Remove center expo and temple to make the map less tight. Place ramps from the center going into each of the ravines, widen the ones already there. Connect the temple blocked expos to the ravines. Make the mineral backdoors shorter, maybe 2 mineral fields wide. Deco could be better but that can wait until you finalize it.

Edit: I realize you messed up the symmetry on the ramps near the mid. Remove those sprites, and reposition the backwards ramp you have in place, it isn't pointing in the right direction in comparison to the one on the other side. In fact, leave it, make the same ramp on the other side, and just put in the one that's supposed to correspond to the one on the other side due to the current mistake.

Edit 2: Since we're connecting those templeblocked expos, I say take away the gas, and give it to the current minonlys, which you should make high raised jungle islands out of. Then add a ramp with a sprite, say a prison or a temple blocking it to the nat.

Image:

(Xs mean remove sprite / make min path narrower, squares are for adding a blocking sprite.)

Post has been edited 1 time(s), last time on Jul 1 2009, 6:57 pm by Excalibur.




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Jul 1 2009, 8:18 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

UPDATE
- Did what Excalibur said
- Changed terrain a little bit
- Added doodads so that tanks can't siege there

I'll try to spice up the terrain more once I get closer to a final version.

EDIT: Whoops, forgot to add gas to the raised jungle minonlys! I'll add those to in the map.



Post has been edited 2 time(s), last time on Jul 1 2009, 8:28 pm by Dem0nS1ayer.




Jul 2 2009, 1:33 am Excalibur Post #4

The sword and the faith

Give gas to the islands. Other than that, more deco and doodads and it looks good to me. Perhaps connect the two adjacent ramps to the ravine but that's it.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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