(2)Basiq
Dec 11 2009, 3:31 am
By: Excalibur  

Dec 11 2009, 3:31 am Excalibur Post #1

The sword and the faith

Attention: This is what an interesting map with a concept looks like. Note I haven't doodaded it yet.



Attachments:
(2)Basiq(n).scm
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Post has been edited 1 time(s), last time on Dec 11 2009, 7:41 pm by Excalibur.




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The sword and the faith.

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Dec 11 2009, 4:38 am AngerIsAGift Post #2



This map reminds me of Carthage.

I'm looking for any balance issues or non-standard map features that I can from the map preview, I'll probably just test it or something if I have time.

The natural choke concerns me for Zerg vs Terran because of the wide amount of attacking directions a Terran can come from and you can't defend both fronts very easily with sunken colonies.
To take advantage of this I think a Terran should either go for a vulture run by with speed or a Marine and Medic +1 Firebat sunken break.
To deal with the two front choke I would go for a Zergling heavy early game instead of getting sunkens. but a Terran could probably beat this by going for a sunken break with a Firebat anyway.
Another option for a Zerg player is to go 2 Hatch Lurkers and be aggressive in the early to mid game hoping to gain an advantage by pushing the natural.

This map looks harsh for the standard Protoss FE because of the wide open natural, I think Protosses will opt to go two gate with the wide open naturals.

I'm interested in playing this. Unfortunately I don't have any friends to play melee with. D:



None.

Dec 11 2009, 5:16 am Doodle77 Post #3



Bottom base (gas and at least one min patch) can be tanked from the nearby expansion, top can't :X



None.

Dec 11 2009, 5:37 am 13Stallion Post #4



uhhh i dont think it is possible to block the top left main off due to the conflict between the water and high ground south of it. Looks like lings could pounce through.



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Dec 11 2009, 5:47 am Excalibur Post #5

The sword and the faith

Wall-ins are going to be near impossible after the edits are done. I'll be posting a new version soon that will show you what I mean.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
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Dec 11 2009, 2:56 pm Szgk Post #6



Quote from Doodle77
Bottom base (gas and at least one min patch) can be tanked from the nearby expansion, top can't :X
Could it be that we have a case of 'symmetrical gas > balanced gas''? :]



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Dec 11 2009, 7:21 pm Excalibur Post #7

The sword and the faith

Quote from Szgk
Quote from Doodle77
Bottom base (gas and at least one min patch) can be tanked from the nearby expansion, top can't :X
Could it be that we have a case of 'symmetrical gas > balanced gas''? :]
Although balanced gas is more important, notice in both mains I'm using top-top gas, tankability is definitely a problem. So no we actually have balanced gas > protection. However I've fixed the problem in the next version.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
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Dec 11 2009, 7:41 pm Excalibur Post #8

The sword and the faith

Map updated.

Middle opened.
Minor doodading started.
Re-arranged min onlys.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 11 2009, 8:59 pm Super Duper Post #9



Excellent map.
However, dont you think the map looks a tad too tight?



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Dec 11 2009, 9:57 pm Excalibur Post #10

The sword and the faith

Possibly but with the newly opened middle I feel I've lessened the problem. I may have to re-structure the side ramps coming off the middle in order to give the side paths more room.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 12 2009, 1:15 am Vi3t-X Post #11



This map has "Siege Tanks" written all over it. :|



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Dec 12 2009, 1:18 am Excalibur Post #12

The sword and the faith

Quote from Vi3t-X
This map has "Siege Tanks" written all over it. :|
It's not that tight. :P

I'll be posting a new version shortly.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 12 2009, 4:24 am Pr0nogo Post #13



The nats are waaaay too easily tankable.
IMO you have too many gas expansions.
You can easily tank the secondary expos (remember; you can still tank without high ground present, so long as there's a wall between the tanker and the tankee).
Some of the terrain is rather butt-ugly, to be completely honest (including doodads), but you said that it wasn't final, so I won't give you specifics right now.

That's all I have to say without actually playing a match on it. Oh, and you didn't mirror the tree doodads located on Red's main onto Blue's main.

Post has been edited 1 time(s), last time on Dec 12 2009, 4:25 am by Pronogo. Reason: "too" instead of "to."




Dec 12 2009, 4:48 am OlimarandLouie Post #14



Might I ask why there are 3 mineral things are next to the blocked off gas? I know it's supposed to stop a nexus/cc/hatch, but why 3 of them?



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Dec 12 2009, 4:51 am 13Stallion Post #15



Quote from OlimarandLouie
Might I ask why there are 3 mineral things are next to the blocked off gas? I know it's supposed to stop a nexus/cc/hatch, but why 3 of them?

So a terran player cant gain an advantage by floating his cc up there to gain a faster expo



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Dec 12 2009, 5:01 am Excalibur Post #16

The sword and the faith

@Prongo:
>Doodads are not finished.
>Min onlys have been redone
>Second min onlys are meant to be tanked.
>Decoration isn't finalized until map structure is finalized.

@Oli
>Stallion is right, it is to prevent CC float.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 12 2009, 5:06 am 13Stallion Post #17



Wait one more thing, gas in bottom left expo is to the right of a potential base



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Dec 12 2009, 7:59 pm Excalibur Post #18

The sword and the faith

Quote from 13Stallion
Wait one more thing, gas in bottom left expo is to the right of a potential base
I'm aware. Your point?




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 12 2009, 10:21 pm UnholyUrine Post #19



Already sexy w/o doodads...

I know I'm not good at this.. but what's the reason for making the high terrains in the middle unbuildable?



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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