Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4) Arcadia Moonrise
(4) Arcadia Moonrise
May 26 2009, 12:18 am
By: forestj  

May 26 2009, 12:18 am forestj Post #1





I wanted to make a map that changed how players have to open, so I rearranged the naturals from thier usual minerals and gas with a choke and a ramp to the main format to something wacky. I haven't played on it yet though so I don't know how it will be balance wise.

Anyways, I tried to play it and none of my neutral buildings showed up in game. Why is this? I can place critters and resources for the neutral player, but not buildings apparently? How do maps like medusa and othello do it?

I downloaded some other maps that use neutral buildings and they didn't show either, and the maps where they do work I can't open. Whats up with this?



None.

May 26 2009, 3:01 am ForTheSwarm Post #2



You place unit sprites owned by P12. I think you'll also need to place a start location for p12.

You have to have an "advanced" map editor to do this, such as SCMDraft, but by the looks of it you're using it already.



None.

May 26 2009, 3:10 am Excalibur Post #3

The sword and the faith

No concept, nothing salvagable. Read the melee mapping guide, you aren't even following basic rules.




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May 26 2009, 5:17 am forestj Post #4



Ok, so, sprites? As in the "sprites" catagory of SCMDraft? Or things under the Units catagory?

Also, excalibur: I know I'm not. That is the point. I read it, and I have a basic understanding of how starcraft works. I just wanted to try something new that would mess with the current metagame.

EDIT: I forgot to attach the map, now I finally did. Also, I tried using things in the sprites category of scmdraft and like I thought they behaved like stamps. You can see them but there is no collision or anything, you can't select them. It has a start location for p12 now, but the things still don't show up.

Attachments:
(4)Arcadia Moonrise.scx
Hits: 1 Size: 123.06kb

Post has been edited 2 time(s), last time on May 26 2009, 5:35 am by forestj.



None.

May 26 2009, 5:54 pm ForTheSwarm Post #5



Sprites->Unit Sprites. Normal sprites "behave like stamps" but unit sprites behave normally.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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