Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Vortex(n)
(2)Vortex(n)
Nov 28 2009, 9:56 pm
By: Dem0n  

Nov 28 2009, 9:56 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

Here's another 2-player jungle map. The start locations are the bottom left and top right corners. The two mineral groups are stacked five times each with values of 0 (I'm not sure if this is a good idea). Not much else going on in here. Should I add another expo somewhere on the map?






Nov 28 2009, 10:08 pm Symmetry Post #2

Dungeon Master

Cliffs outside nats seem horribly exploitable for T. Seems like it would be way too easy to contain in TvP.



:voy: :jaff: :voy: :jaff:

Nov 29 2009, 10:28 am BeDazed Post #3



Well, it does follow some cool concept. You should widen the mid ramps, so P can execute flanking a bit easier.



None.

Dec 6 2009, 8:56 am AngerIsAGift Post #4



After looking at two melee maps here at SEN it's hard to believe that on iCCup only Korean made maps for proleague are ever used. >.>



None.

Dec 6 2009, 1:50 pm BeDazed Post #5



Well, they're more balanced. Making it look good and balancing it are completely separate things.



None.

Dec 6 2009, 6:11 pm AngerIsAGift Post #6



Quote from BeDazed
Well, they're more balanced. Making it look good and balancing it are completely separate things.

Korean maps in proleague are regularly imbalanced, take a look at outsider.



None.

Dec 6 2009, 10:33 pm BeDazed Post #7



Which is why the imbalanced ones hit the dirt faster.



None.

Dec 7 2009, 1:02 am Dem0n Post #8

ᕕ( ᐛ )ᕗ



I made the expos at 6 and 12 shorter so that there's more room in the middle. Also, I put blue's geyser in the nat above the minerals so that it can be protected easier and will not get in the way of units. I know I need another pair of expos, but I don't know where to put them. Do you guys have any idea?

EDIT: I just realized that the blocked ramp leading to blue's expo disappeared. It's been re-added into the map.




Dec 7 2009, 6:03 am AngerIsAGift Post #9



Blue storm had 8 bases total and 2 of them were mineral onlies, if all your expansions are gas, I think you're good. but if you think you really need expansions I suggest hard-to-defend expansions near and/or around the middle or symmetrically placed on the middle left and middle right somewhere.



None.

Dec 7 2009, 8:26 pm Super Duper Post #10



I know that Tanks + Ebay = Win on this map.



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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