Staredit Network > Forums > SC1 Melee Map Projects > Topic: [II] At the Bridge
[II] At the Bridge
May 10 2009, 12:16 am
By: Sand Wraith  

May 10 2009, 12:16 am Sand Wraith Post #1




Kupax: mirror
SkyDrive: mirror
DLDB: http://www.staredit.net/files/1372/

Quote
[By New-/Hydrolisk]
Two princes of war
Locked in eternal struggle
Climax approaching.

Type: Land
Size: 96x96
Terrain: Space
Players: 1v1

I've tried my best to balance this. Admittedly, I still don't know much about mapping. I know there is hardly any concept here. If it counts for anything, the left-middle has an elevated catwalk for higher-elevation. Further to the left of that, on the floating platform, Siege Tanks can be placed here to provide expansion harassment. Long-rangers can be placed under the doodad for cover. Just the same, however, they cannot hit very well, as they are firing to a higher elevation. Each player has a mineral-only, a gas-only, and an expansion.
We'll see.

Post has been edited 1 time(s), last time on May 10 2009, 12:22 am by New-.Hydrolisk.




May 10 2009, 12:20 am ForTheSwarm Post #2



1. You said, "Each player has a mineral-only, a gas-only, and an expansion."
There is no gas-only and mineral/gas-only ARE expansions.
2. Elevated catwalk is bad for balance.
3. Poor expo resources/placement.
4. Fix the top inverted ramp.
5. Terran can attack the mineral-only with siege tanks on the floating platform behind it.
6. Why are two princes having a climax together?

Post has been edited 1 time(s), last time on May 10 2009, 12:32 am by ForTheSwarm.



None.

May 10 2009, 12:26 am ClansAreForGays Post #3



No incentive for mid control. I'd say z has an edge. At first I thought it might be T, but then I noticed there's no main choke, so they're gonna have their hands full as it is so they're tank drop might actually not be worth it. You're top left ramp is yuck.

I'm sure pros would find this terribly imba somehow (when a map looks fun, it's almost always imba :( ), but amateurs like me would have a good time with this.




May 10 2009, 1:10 am Excalibur Post #4

The sword and the faith

Too tight, too linear, T auto-wins.

Also, you NEVER EVER FUCKING EVER make a gas only expo. Read the damn guide. Did it have gas only expos? I didn't think so.

Bad main formations, can you honestly see yourself building comfortably in those spots? I can't.

Extended ramp is terrible, go download proper ones from broodwarmaps.net.

Main mineral formations are terrible and leave no turret room.




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May 10 2009, 2:11 am Sand Wraith Post #5



Quote
Too tight, too linear, T auto-wins.
Aye, I test played it with my friend, TvP. I won - in part because my micro and macro is a little better, in part because I already knew the map, in part because he isn't good with Protoss, but also because of the terrain - I can see your point.
BURN IT!

Quote
Also, you NEVER EVER FUCKING EVER make a gas only expo. Read the damn guide. Did it have gas only expos? I didn't think so.
Quote from name:The Guide
8. How many mineral fields and geysers do I place?
Standard format:
Main Base: One geyser, 7-10 Mineral fields (If Natural has no gas, consider a two gas main)
Natural: Always one geyser unless making a close separate gas only expansion (or a double gas main), 7-8 mineral fields
Mineral only: 6-7 mineral Fields
Gas Only: Always one geyser
Other expansions (Like Islands): One geyser, 7-8 minerals
Just pointing that out. However, in case I misinterpreted you, I do NOT make gas-only expansions, correct? How come?

Quote
Bad main formations, can you honestly see yourself building comfortably in those spots? I can't.
Yeah, it didn't work out in the play-test. BURN IT!

Quote
Extended ramp is terrible, go download proper ones from broodwarmaps.net.
:hurr: BURN IT!

Quote
Main mineral formations are terrible and leave no turret room.
:hurr: BURN IT!

-

Time to start banging up a new map...




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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