(4)Desist
Jun 6 2009, 5:58 pm
By: Excalibur  

Jun 6 2009, 5:58 pm Excalibur Post #1

The sword and the faith



The main and nat min blocks are 3 stacks of 0 mins each meaning a worker will sit there and patiently mine through them never needing to return.

The islands have 10 patches of 700 minerals with 2 2500 gas.

The nats are low mins and the min onlys are very high to encourage their use.

Download: http://www.panschk.de/mappage/(4)Desist(n).scx




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Jun 6 2009, 6:29 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Nice. I really like the terrain! ^_^




Jun 7 2009, 2:51 am ForTheSwarm Post #3



Tankable nats? You should know better, Excalibur. :P

But yeah, the terrain is hawt.



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Jun 7 2009, 5:13 am ClansAreForGays Post #4



Quote
The nats are low mins and the min onlys are very high to encourage their use.
This. Srsly needs to be done in more maps.




Jun 7 2009, 6:08 am Excalibur Post #5

The sword and the faith

@FTS: Nats are supposed to be tankable. Look at LT.

@CAFGs: My thoughts exactly. Minonlys are so undesirable usually. This changes that.


I think in older maps nats were usually a geyser with 2 or 3 patches near it, nothing big, and as time went on they got more cash while min onlys stayed the same and became more and more blah as opposed to the expos around them.




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Jun 7 2009, 1:04 pm BeDazed Post #6



Quote
The main and nat min blocks are 3 stacks of 0 mins each meaning a worker will sit there and patiently mine through them never needing to return.
I'd actually suggest it to be more than 0 mins however, since it will allow such an easy entrance for rushes, (usually they need a choke to defend a rush.) I can just imagine 2 goons walking in through the base which a probe or two that easily mined a whole new entrance!



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Jun 7 2009, 1:42 pm Excalibur Post #7

The sword and the faith

I think the concept of them being 0 works, but the stack may need to be larger. If you don't notice it after a certain period of time, you probably deserve it.




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Jun 7 2009, 4:08 pm Devourer Post #8

Hello

It's nice, especially the white cycles, but the first expansion of each player is blocking the way to much I think.



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Jun 7 2009, 7:20 pm Excalibur Post #9

The sword and the faith

Quote from Devourer
It's nice, especially the white cycles, but the first expansion of each player is blocking the way to much I think.
That's what a natural is supposed to do unless you want Zerg to be royally fucked. If you don't know what you're talking about, don't comment.




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Jun 8 2009, 8:44 am Szgk Post #10



Quote from Excalibur
That's what a natural is supposed to do unless you want Zerg to be royally fucked. If you don't know what you're talking about, don't comment.
True, but you have to admit that it's a bit excessive. You have to literally run around the hatchery to get past the natural here.

Also, the gas in 1 o'clock nat is misplaced.



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Jun 8 2009, 8:48 am Excalibur Post #11

The sword and the faith

Quote from Szgk
Quote from Excalibur
That's what a natural is supposed to do unless you want Zerg to be royally fucked. If you don't know what you're talking about, don't comment.
True, but you have to admit that it's a bit excessive. You have to literally run around the hatchery to get past the natural here.

Also, the gas in 1 o'clock nat is misplaced.
The nat/minonly setup here warrants it and seems to work fine.

The gas also seems to be fine, what do you mean by misplaced?




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Jun 8 2009, 8:54 am Szgk Post #12



Quote from Excalibur
what do you mean by misplaced?
This:




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Jun 8 2009, 9:32 am Excalibur Post #13

The sword and the faith

All right thanks, I'll fix it in the next update.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
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Jun 8 2009, 3:44 pm BeDazed Post #14



Quote
I think the concept of them being 0 works, but the stack may need to be larger. If you don't notice it after a certain period of time, you probably deserve it.
No if its a stack, more than one probe can mine on the same area. Unless you want to have around 20 stacks each for an area, or somehow make the terrain so that one area open does not allow a large unit to enter- it will not balance.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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