(2) Crater
Nov 29 2009, 8:37 pm
By: Super Duper  

Nov 29 2009, 8:37 pm Super Duper Post #1





Download

Top left is main, bottum right is main. There are two stacked Xel'Naga Temples which gives you more room in your main. Cant really think of anything else to say.

EDIT: I am still looking around for tank holes. I am aware of that issue.

EDIT EDIT: Its called Crater because there was supposed to be a crater in the middle. Unfortunately, I cant do extended terrain that well and it turned out really bad so I decided to put some High Ground there.

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(2)Crater.scx
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Post has been edited 1 time(s), last time on Nov 29 2009, 9:24 pm by Ciara.



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Nov 29 2009, 8:43 pm Devourer Post #2

Hello

I love the map's design but every high cliff is not buildable or? I don't know but that could make it much harder to defend tanks when they are on the hill near your base.
Also, you can fill the holes with unwalkable-doodads to avoid tank holes :)



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Nov 29 2009, 8:45 pm Super Duper Post #3



Perhaps I should add a little room on that ramp leaving your main so races can build defenses.

EDIT: Need conformation whether I should do this or not.



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Nov 29 2009, 9:11 pm Greo Post #4



Quote from name:Ciara
Perhaps I should add a little room on that ramp leaving your main so races can build defenses.

EDIT: Need conformation whether I should do this or not.
I would say yes, because of Terrans.



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Nov 29 2009, 9:24 pm Super Duper Post #5



Done. Updated original post.



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Nov 30 2009, 8:34 am BeDazed Post #6



I would say your map got a lot better. But there's still the choke problem in the middle. You need to widen the gap.



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Dec 2 2009, 6:42 am UnholyUrine Post #7



It's awesome :D ..



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Dec 4 2009, 11:47 pm Pr0nogo Post #8



The map is decent.

T can still use tanks on all of the expoes (not just nats, all of the base sites other than mains and the raised jungle expoes).

I found it waaaay to easy to bottleneck the mains from both behind the upper terrain and on the upper terrain.

The mains are a little too small, even with the Xel'Naga Temples, IMO.

You might want to consider making the raised jungle expoes only obtainable through drops. Just a suggestion, not a complaint or anything.

Remember, you don't have to do everything I tell you to. :P

You are improving, but try to spend a bit more time on this stuff. Your main problem from map to map is forgetting to break up the high ground near your expoes (and occasionally mains).




Dec 5 2009, 12:01 am Super Duper Post #9



Quote from name:Pronogo
The map is decent.

T can still use tanks on all of the expoes (not just nats, all of the base sites other than mains and the raised jungle expoes).

I found it waaaay to easy to bottleneck the mains from both behind the upper terrain and on the upper terrain.

The mains are a little too small, even with the Xel'Naga Temples, IMO.

You might want to consider making the raised jungle expoes only obtainable through drops. Just a suggestion, not a complaint or anything.

Remember, you don't have to do everything I tell you to. :P

You are improving, but try to spend a bit more time on this stuff. Your main problem from map to map is forgetting to break up the high ground near your expoes (and occasionally mains).
True. Ill watch out for that in my next map
There is a ramp. Look closely.
.... ^.^
Yeah. I kind of failed with the anti tank high ground.



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Dec 5 2009, 12:29 am Pr0nogo Post #10



Quote
There is a ramp. Look closely.

I was suggesting not having a ramp there.




Dec 5 2009, 3:08 am BeDazed Post #11



I would really say the map would be better if the middle didn't have anything on it.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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