Staredit Network > Forums > SC1 Melee Map Projects > Topic: Blue Gulch (2)
Blue Gulch (2)
Nov 13 2009, 4:52 pm
By: XGenesis  

Nov 13 2009, 4:52 pm XGenesis Post #1



Made this map in my spare time.
It seems a little tight for two players, but I would like more feedback for this map. Let me know which races would overpower in this map (terran maybe?)
I might make it more pretty later (add more doodads, etc.), I'm not really a designer =/


Attachments:
Blue Gulch.scx
Hits: 1 Size: 77.59kb



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Nov 13 2009, 6:20 pm Excalibur Post #2

The sword and the faith

Main to main is too long, nat doesn't protect main choke, map is too linear.




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Nov 13 2009, 9:19 pm XGenesis Post #3



Should I use high dirt for mains then use ramps down to nat?
If so, could someone show me how to do an inverse ramp? (in twilight)



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Nov 13 2009, 9:35 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Use the ramps at broodwarmaps.net




Nov 14 2009, 12:30 am BeDazed Post #5



I'd like to give you some suggestions. You could look into opening up a part of your main and blocking with neutral buildings. I also do not recommend island exps in such a small map. Also the terrain is practically a tug of war. And siege tanks rape tug of war.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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