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SC1 Melee Map Projects
SC1 Melee Map Projects
Discussion and showcasing of melee maps, both under production and completed work. Screenshot(s) and/or a map are required for starting a new thread.
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Topic Replies Views Starter / Time Last Post

(2)Thousand Lakes
 Map in progress, please critique
14 11490 Aug 20 2010, 8:55 am
Phobic
Aug 24 2010, 4:59 am
Phobic

(2)Skyrising(n)
 
12 10411 Aug 9 2010, 4:42 am
Dem0n
Aug 14 2010, 4:47 pm
CecilSunkure

Backdoor
 2 player map
2 6303 Jul 26 2010, 10:14 am
Moon)SHieLD(
Aug 3 2010, 6:27 am
UnholyUrine

(2) Hill Conquerer
 My first melee map!
6 6982 Jul 25 2010, 12:29 pm
Darknessmanlol
Jul 25 2010, 11:05 pm
Excalibur

(2)Polar Night
 Friend's map
4 6966 Jul 12 2010, 12:09 am
SovietRussia
Jul 18 2010, 11:07 pm
Lanthanide

(4) Time Ruins
 My first melee map ever
19 11662 Mar 18 2010, 5:58 pm
mapping4joy
Jul 6 2010, 11:51 am
24million

(4) Calamity
 
8 8136 Jun 17 2010, 11:43 pm
XGenesis
Jun 19 2010, 12:15 am
XGenesis

(4)Intensity
 
9 8998 May 15 2010, 7:59 am
Excalibur
Jun 17 2010, 1:07 am
Tempz

Avalanche Remake
 from wc3
0 5542 Jun 6 2010, 8:39 am
Marine
Jun 6 2010, 8:39 am
Marine

CreepColony.com Melee Map Contest
 LOCK THIS THREAD ASAP
23 14876 May 20 2010, 5:06 am
Picturesque
Jun 4 2010, 4:20 pm
ImagoDeo

THIS IS OVER WITH
 I learned much, now PLEASE lock.
23 14264 May 21 2010, 2:42 am
StarBlue
May 24 2010, 8:57 pm
Picturesque

(2)Desperation
 We'll see how this goes over.
11 7731 Mar 30 2010, 1:55 am
ImagoDeo
May 22 2010, 3:55 pm
StarBlue

(2)Enigmatic Ruins
 
10 7638 Mar 21 2010, 9:05 pm
Derqua
May 9 2010, 9:25 pm
Derqua

(2)Battery(n)
 
8 6587 Mar 29 2010, 11:29 pm
Dem0n
Apr 3 2010, 11:11 pm
Excalibur

(2) It Ends Tonight
 Second Attempt :3
9 7086 Mar 26 2010, 10:34 pm
XGenesis
Mar 30 2010, 8:08 pm
Super Duper

(2)Eden.scx
 
2 5148 Mar 28 2010, 4:20 pm
Aristocrat
Mar 28 2010, 8:33 pm
Excalibur

(4) On The Road Again
 My last.
3 4789 Mar 23 2010, 9:42 pm
Super Duper
Mar 24 2010, 12:06 am
Super Duper

(2)Sigma.scx
 
4 6098 Feb 23 2010, 1:01 am
Aristocrat
Mar 22 2010, 11:50 pm
ImagoDeo

(2)Combo Breaker
 Made soley for this section's sake.
4 5260 Mar 14 2010, 5:59 pm
Super Duper
Mar 16 2010, 12:21 am
Super Duper

(2)Spear1.4 (UPDATED!)
 
18 12350 Feb 24 2010, 12:57 pm
Excalibur
Feb 28 2010, 1:31 am
Super Duper

(2)Lineage
 New map!
1 4827 Feb 26 2010, 10:09 pm
Moon)SHieLD(
Feb 28 2010, 12:57 am
Aristocrat

(2)Refusal
 Refusal to Stop.... 2nd Attempt :D
5 5665 Feb 18 2010, 5:32 pm
UnholyUrine
Feb 21 2010, 1:56 am
UnholyUrine

(2)The North Star
 ;o
12 7720 Feb 17 2010, 4:51 pm
Super Duper
Feb 21 2010, 1:55 am
UnholyUrine

(2)Sanitarium(n)
 
12 7970 Feb 17 2010, 8:47 pm
Dem0n
Feb 20 2010, 4:22 am
Super Duper

(4)SnowBunny
 you're kidding me right? Me?... Melee?
6 6044 Feb 10 2010, 7:38 am
UnholyUrine
Feb 18 2010, 5:10 pm
Super Duper

(2)Asphault Alley(n)
 Ex returns!
24 15346 Feb 9 2010, 7:37 am
Excalibur
Feb 18 2010, 6:46 am
UnholyUrine

(2)Gridiron.scx (Observer compatible)
 
3 5416 Feb 16 2010, 12:59 am
Aristocrat
Feb 18 2010, 1:51 am
Super Duper

(2)Shining Cavern
 
25 14227 Feb 11 2010, 11:08 am
Lord Malvanis
Feb 13 2010, 11:30 am
Excalibur

Dragon Fist(o)
 This map took alot of work
8 6647 Jan 31 2010, 7:39 am
ManaShield(Radiant)
Feb 12 2010, 10:09 pm
ManaShield(Radiant)

(2)Crystal Ridge or (2)Skull Pit
 Cant decide on what to call it.
20 11210 Feb 7 2010, 6:22 pm
Super Duper
Feb 12 2010, 2:07 pm
Aristocrat

Pages: < 1 2 3 47 >

Members in this forum: None.

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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