Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Polar Night
(2)Polar Night
Jul 12 2010, 12:09 am
By: SovietRussia  

Jul 12 2010, 12:09 am SovietRussia Post #1




My friend recently made a melee map and asked me to critique it.
However, seeing as how I am often not a mapper myself I thought I'd ask for some input here from other users.
So, map info:

Polar Night
Players: 2
Size: 128x96
Tileset: Twilight
- Mains at 3ish and 9ish
- Backnats: 7M 1G, standard values
- Fronts are min only with 7 mineral patches
- Another mineral next to each main
- 12 and 6 have both a 5M outsider/GBR-ish expo as well as a cliff expo with 2 ramps (7M 1G)
- Corners have 6M 1G but the geyser has only 1250. There is a spider mine that has to be detected and removed before an expansion can be placed there.
- Center is pretty much unbuildable.

The backnats have been made purposely, as far as I know, to be rather harassable by mutalisks. As far as we've checked there are no tank holes but any tank abuse locations you find would definitely be appreciated. The doodads beneath the ramps at each corner expansions are there to prevent tanks from sieging up behind there to hit the mineral only.

Thanks in advance for your help!



None.

Jul 12 2010, 12:13 am Excalibur Post #2

The sword and the faith

Remove high ground lines in middle.

Widen 12 and 6 high ground expo ramps.

Remove 12 and 6 low ground expos.

Make wide ramp for corner expos to where the now removed lowground expos were.

Turn backdoor expos into islands, move them back, and enlarge mains.

Re-form natural and add gas to it. Needs to be protected from siege by high ground with no tank holes.

Not terrible, reasonably average. Work on it.


Image to help with changes:





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Jul 17 2010, 3:54 am Tempz Post #3



Damn it you sniped me :O
Any-who good map except for the changes that he stated above



None.

Jul 17 2010, 7:10 pm Falkoner Post #4



Can you post the map as-is before you edit it? It's nice to play a map that's outside the generic "perfect" melee map that this forum constantly pumps out.



None.

Jul 18 2010, 11:07 pm Lanthanide Post #5



Quote from Falkoner
Can you post the map as-is before you edit it? It's nice to play a map that's outside the generic "perfect" melee map that this forum constantly pumps out.
Yes, I agree. While it is nice to have a balanced map, and make everything fair, it does also tend to make things really bland. There's no point trying to find neat spots to put your tanks, because you can be sure the mapmaker didn't leave any, etc.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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