Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4)SnowBunny
(4)SnowBunny
Feb 10 2010, 7:38 am
By: UnholyUrine  

Feb 10 2010, 7:38 am UnholyUrine Post #1



Yeah. I've always wondered how people spend so much time on terraining.
This clearly isn't any good in terms of prettiness Or even melee balancing :P

But i just wanted to give this a go just for the sake of it.
O, and, i don't mind if u bash it like you do with all the other ones :D..



Anyway, if any of you were able to not vomit or cut your own wrists or boil your eyeballs after seeing the image... what you'd notice is that top and bottom are different... :D.. I tried to balance them by having the top have nats on high ground and only 1 accessible choke point, while the bottom have nats that are quiiite open for attack, but their main base is on high ground

There are probably a gazillion things to say. but Since I don't play melee at all, I just thought this'd be a fun experiment.
And yes.. this map IS VERRRRRY experimental.

Enjoy~(or not)

Oh and... I think i've covered most of the tank holes other than the intentional ones.... i think... so you tank-holes .. shush :P

EDIT: there're two p12 sunkens that didn't show up O.O... but w/e

Post has been edited 1 time(s), last time on Feb 10 2010, 7:44 am by UnholyUrine.



None.

Feb 10 2010, 12:05 pm Gigins Post #2



Player12 doesn't need a start location. :P



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Feb 10 2010, 2:00 pm Aristocrat Post #3



Place a neutral (P12) sunken, then place the same neutral unit sprite over them in the exact location. Set the grid to Fine and make sprites snap to grid to make it easier. SCMdraft's creep display is not the same size as the creep span in-game. Be careful about that.

Both of the gas for the top spawns require building placement to fix, otherwise have to be 4peon'd. Bottom double gas expo is really easy to defend contrary to popular belief, and ramp blockage might be a little excessive.

Though not perfectly 1v1 balanced, 2v2 might be interesting to see. :)



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Feb 10 2010, 11:04 pm UnholyUrine Post #4



Quote
Both of the gas for the top spawns require building placement to fix, otherwise have to be 4peon'd. Bottom double gas expo is really easy to defend contrary to popular belief, and ramp blockage might be a little excessive.

Can you speak English please? ><"



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Feb 10 2010, 11:25 pm Aristocrat Post #5



Quote from UnholyUrine
Quote
Both of the gas for the top spawns require building placement to fix, otherwise have to be 4peon'd. Bottom double gas expo is really easy to defend contrary to popular belief, and ramp blockage might be a little excessive.

Can you speak English please? ><"

The "gas rule" is a general guideline for gas placement in melee maps. If a vespene geyser is not directly on top or directly to the left of the building, then it will require more than 3 workers to gather since pathing AI sucks. BGH is a perfect example of this: some geysers require the player to place a cyber core/pylon in the right spot to force the workers to walk correctly to the gas, without which it may take upwards of 5 workers to get the gas running.

Since the geysers for your top mains are not in the right spots, players need to place buildings to fix the pathing.



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Feb 18 2010, 6:44 am UnholyUrine Post #6



Sorry to post this on here..

but What do you guys use to post the map images???
I don't like the way my image shows up so small, and links you to the website and stuff... :\

Post has been edited 3 time(s), last time on Feb 18 2010, 5:26 pm by UnholyUrine.



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Feb 18 2010, 5:10 pm Super Duper Post #7



Tinypic.com



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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