Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Asphault Alley(n)
(2)Asphault Alley(n)
Feb 9 2010, 7:37 am
By: Excalibur  

Feb 9 2010, 7:37 am Excalibur Post #1

The sword and the faith

Its been awhile since I made a map, and Windows 7 and SCMDraft have done everything they possibly could to keep me from doing so again. Without zoom, with crashes, and generally an annoying experience, I managed to make my latest:



Not much to say about it except the following:
-Bridge blocks are 16 each.
-Decoration and doodading isn't finished. The doodad tile clusters are just to prevent tank holes for now so I can fix them later.
-Pretty standard and no real wow factor.

Attachments:
(2)Asphault Alley(n).scm
Hits: 5 Size: 81.31kb




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 9 2010, 8:32 pm Super Duper Post #2



Look everyone, a 2 player tornado!

Its good, but the only thing wrong is that player 2's minerals, gas and start location need to be moved to the right a bit.

Post has been edited 2 time(s), last time on Feb 10 2010, 12:35 am by Ciara.



None.

Feb 13 2010, 10:12 pm ImagoDeo Post #3



What's the concept here?

Not saying there isn't one, I just can't see it. Inexperience, y'know.



None.

Feb 13 2010, 10:19 pm Excalibur Post #4

The sword and the faith

Concept is a simple XY layout with a secondary out of nat path. Unbuildable and open, balance is pretty even and should prove stable if not so interesting.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 13 2010, 10:40 pm Vrael Post #5



drop a tank + scv or two behind natural expansions = insta awsomeness



None.

Feb 13 2010, 11:02 pm OlimarandLouie Post #6



I don't see that causing too much damage, it's still possible to get back there and attack the tanks.



None.

Feb 13 2010, 11:06 pm Excalibur Post #7

The sword and the faith

Quote from name:Heather Graham
drop a tank + scv or two behind natural expansions = insta awsomeness
You can easily get behind the mins. I left that space purposely, both for drops and turrets.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 13 2010, 11:10 pm ClansAreForGays Post #8



firebat+med+tank maybe. I dunno, it's definitely something you'd have to host a game to find out.




Feb 13 2010, 11:13 pm Excalibur Post #9

The sword and the faith

Quote from name:Jennifer Love Hewitt
firebat+med+tank maybe. I dunno, it's definitely something you'd have to host a game to find out.
There would have to be a very heavy discrepancy in the players for any such cheese to work. Also if you just let yourself get dropped like that, you probably deserved it. :P




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 13 2010, 11:13 pm Aristocrat Post #10



WTF is this terrain O.o

The only real complaint I have about this is the fact that the mineral line is underneath the CC/Nex. Rallied workers will have horrid pathing and will be a bitch to select especially with higher saturations.

(Does Z have enough space to place sunkens? Nothing... is buildable in here.)

3rd gas seems to be in an okay spot; center expos might be a little hard to hold.

(Can you build addons at the bottom left min-only?)



None.

Feb 13 2010, 11:15 pm Excalibur Post #11

The sword and the faith

WTF is this terrain O.o
-Badlands?

The only real complaint I have about this is the fact that the mineral line is underneath the CC/Nex. Rallied workers will have horrid pathing and will be a bitch to select especially with higher saturations.
-Pfft. Barely a complaint.

(Does Z have enough space to place sunkens? Nothing... is buildable in here.)
-Yes. I checked.

3rd gas seems to be in an okay spot; center expos might be a little hard to hold.
-Agreed, they're supposed to be.

(Can you build addons at the bottom left min-only?)
-Yus.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 13 2010, 11:15 pm Super Duper Post #12



Ha.
In what matchup would terran get siege, medics, firebats then starport?



None.

Feb 13 2010, 11:16 pm Aristocrat Post #13



Quote from name:Sexcalibear
WTF is this terrain O.o
-Badlands?

Sorry, the low-res picture you posted was very blocky; did you use SCMdraft's native image save function or another program?



None.

Feb 14 2010, 1:07 am Dem0n Post #14

ᕕ( ᐛ )ᕗ

I think Ex saves it with scmdraft and then opens it in paint.net and adds a 0 glow to it.




Feb 14 2010, 2:14 am Super Duper Post #15



If you make a map brighter, it always looks about 10x better and none ever complains when I do that to my maps. However, we all have different tastes, so here ya go: ;)




None.

Feb 14 2010, 7:25 am UnholyUrine Post #16



Quote
Concept is a simple XY layout with a secondary out of nat path. Unbuildable and open, balance is pretty even and should prove stable if not so interesting.

I.e. no concept other than the same old boring melee maps that have been done to death.
Just saying :stfu:

...
this kinda made me realize that melee maps don't have a lot of stretching room.. The only area in which it can stretch in is artistically. Conceptually, everything has been standardized already. The only impressive thing you can do with melee maps is make it pretty... It's kind of sad, but also a challenge at the same time.
... soooo your map isn't that pretty :P .. so no new artistic motifs here either. :rolleyes:



None.

Feb 14 2010, 10:35 am BeDazed Post #17



Quote
this kinda made me realize that melee maps don't have a lot of stretching room.. The only area in which it can stretch in is artistically. Conceptually, everything has been standardized already. The only impressive thing you can do with melee maps is make it pretty... It's kind of sad, but also a challenge at the same time.
... soooo your map isn't that pretty :P .. so no new artistic motifs here either. :rolleyes:
You live in your own world. Please learn how to play melee before making more bold statements.



None.

Feb 14 2010, 10:39 am Excalibur Post #18

The sword and the faith

Quote from UnholyUrine
this kinda made me realize that melee maps don't have a lot of stretching room.. The only area in which it can stretch in is artistically. Conceptually, everything has been standardized already. The only impressive thing you can do with melee maps is make it pretty... It's kind of sad, but also a challenge at the same time.
http://www.panschk.de/mappage/a.GIF
http://www.panschk.de/mappage/junktion2.6.jpg
http://www.panschk.de/mappage/Black%20Watchtower.jpg
http://www.panschk.de/mappage/pics/4009.jpg
http://www.panschk.de/mappage/pics/3994.jpg
http://www.panschk.de/mappage/pics/3937.jpg
http://www.panschk.de/mappage/crapshit.jpg
http://www.panschk.de/mappage/sign%28final%29.jpg
http://www.panschk.de/mappage/Hive%20on%20the%20Range.jpg
http://www.panschk.de/mappage/Triad.jpg
http://www.panschk.de/mappage/Arches%20of%20Char.jpg
http://www.panschk.de/mappage/Oracular%20Visions.jpg
http://www.panschk.de/mappage/Waters%20of%20Exgelia.jpg
http://www.panschk.de/mappage/Charches.jpg
http://www.panschk.de/mappage/Bridges%20ofScion.jpg
http://www.panschk.de/mappage/Mind%20Games.jpg

There are probably certain elements in some of those maps that you don't even understand how they work. This is why some of us went to BWMN to study melee and experimental elements.

Quote from UnholyUrine
...
... soooo your map isn't that pretty :P .. so no new artistic motifs here either. :rolleyes:
-Decoration and doodading isn't finished. The doodad tile clusters are just to prevent tank holes for now so I can fix them later.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 14 2010, 1:29 pm Aristocrat Post #19



"http://www.panschk.de/mappage/Waters%20of%20Exgelia.jpg"

Fastest?! O.o

Design concepts are nothing radical to be honest, though I wonder what good the carriers here will do...
http://www.panschk.de/mappage/Mind%20Games.jpg



None.

Feb 14 2010, 8:38 pm Excalibur Post #20

The sword and the faith

Mind control is the entire point of that map. It was part of a 'make a map for x race' contest.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
Please log in to shout.


Members Online: Sie_Sayoka, RIVE, lil-Inferno