Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4) On The Road Again
(4) On The Road Again
Mar 23 2010, 9:42 pm
By: Super Duper  

Mar 23 2010, 9:42 pm Super Duper Post #1



Yeah, my last melee map. I decided to top everything off with something I never did before. A 4player map.
Nothing is stacked.
Nothing else to really to say. The no turret room for the nat is intentional.
I know there is no start locations.



GG

EDIT: I forgot to add water doodads. FFFFFFFFFF-



None.

Mar 23 2010, 10:09 pm BeDazed Post #2



It's almost funny how this would be better suited as a 2p map rather than a 4p map.



None.

Mar 24 2010, 12:03 am OlimarandLouie Post #3



:awesome:

@Post below: Can't believe I also missed that one :massimo:

Post has been edited 1 time(s), last time on Mar 24 2010, 12:10 am by OlimarandLouie.



None.

Mar 24 2010, 12:06 am Super Duper Post #4



Whoops :><:

EDIT: Oh god, and there's no gas on the 4:00.



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[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
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Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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