Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Enigmatic Ruins
(2)Enigmatic Ruins
Mar 21 2010, 9:05 pm
By: Derqua  

Mar 21 2010, 9:05 pm Derqua Post #1



This is one of my first few attempts at melee mapping, so try to take it easy on me.


Possible Faults:
There might be tank holes in some spots.
Mains are too large.

Attachments:
(2)Enigmatic Ruins(n).scm
Hits: 4 Size: 64.42kb



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Mar 22 2010, 12:03 am XGenesis Post #2



T would own this map with a tank push; make more paths.



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Mar 22 2010, 12:48 am Aristocrat Post #3



Giving one base 10 minerals and the other 9 isn't generally a good idea :P.

Nat really should be closer to the main and the main-nat choke needs to be made a lot smaller. (Mineral lines also should not face the middle unless you are going for the outsider approach).



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Mar 22 2010, 2:09 am UnholyUrine Post #4



You could replace some of those cliffs with water..
It' be more aesthetically pleasing...



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Mar 22 2010, 3:45 am Derqua Post #5



XGenesis)Will work on that.
Quote from Aristocrat
Giving one base 10 minerals and the other 9 isn't generally a good idea :P.
It's definitly 10 and 10.

UnholyUrine)I was thinking that it looked a little bland.

Won't upload a new picture till I have new comments, fix that stuff, because it takes 5-20 min just to upload a picture with this computer.

Post has been edited 1 time(s), last time on Mar 25 2011, 2:43 am by Derqua. Reason: IDK



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Mar 23 2010, 5:29 am mapping4joy Post #6



I like the map.

I think the mineral formation for the top is a bit weird. I usually like having my minerals close together so I don't have to worry about where (which side) to place them to go mine and they can organize themselves on their own.

And I can't really tell, but the natural choke (the part with the minerals) seems a lot more cramped than the bottom one.

Remember, you don't ALWAYS have to follow the gas rule for every single base except the mains. Just do it when you can :). I just hate those gases (not talking about your map here) that are in the middle of your base, ugh. :flamer:



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May 9 2010, 4:04 am youarenotworthy Post #7



Constructive criticism:

Due to the small size of the map, and the combination of the bases being so large, and the bases hugging the sides of the map, it leaves a lot to be desired for higher level game play. To have such large bases hugging one side of the map on such a small map wastes a lot of space, and makes it more awkward for strategy, attacking, and just overall game play. If you like that setup for the bases, however, I suggest making the map a little bigger, although personally I'm not a big fan of this type of layout.



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May 9 2010, 2:25 pm ForTheSwarm Post #8



The natural shouldn't block the main path with minerals, so move them over to the side more. And as others have hinted at, make the map more open. It looks a bit cluttered right now, which a) makes the map look weird, and b) makes terran too strong.



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May 9 2010, 2:32 pm Excalibur Post #9

The sword and the faith

Guys, the maker hasn't posted about this since March. The map is not salvageable, and you should just let it be please. v.v




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May 9 2010, 9:24 pm youarenotworthy Post #10



Excalibur, I just talked to him about the map yesterday. I think he just chooses not to respond in the thread for whatever reason.



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May 9 2010, 9:25 pm Derqua Post #11



Quote from youarenotworthy
I think he just chooses not to respond in the thread for whatever reason.
This.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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