Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Desperation
(2)Desperation
Mar 30 2010, 1:55 am
By: ImagoDeo  

Mar 30 2010, 1:55 am ImagoDeo Post #1





So please tell me both what I'm doing right and what I'm doing wrong. Ask if you need info on something in the map.

EDIT - Adjusted brightness. Should be easier to pick out details now.

Post has been edited 3 time(s), last time on Jun 4 2010, 4:07 pm by ImagoDeo.



None.

Mar 30 2010, 2:35 am XGenesis Post #2



Nat should cover main? (Not too sure though...)
Other than that, I like! :D



None.

Mar 30 2010, 2:39 am ImagoDeo Post #3



Quote from XGenesis
Nat should cover main? (Not too sure though...)
Other than that, I like! :D

The shared choke is part of the concept of the map.



None.

Mar 30 2010, 4:08 am Excalibur Post #4

The sword and the faith

1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.




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Mar 30 2010, 4:47 pm ImagoDeo Post #5



Quote from Excalibur
1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.

Thanks for the feedback. /sigh

1. Is the map worth trying to save?
2. If so, what would you suggest I change?
3. Was working with 128x128 a bad idea? I figured if I gave myself more room to work with, I could avoid tightness.
4. So a nat/main shared choke is a bad idea?
5. Are my mineral formations bad, or were you talking about overall layout?

Can you please point out a few things that I should keep doing so I don't forget them next time?

I don't know whether or not I'll try another map. SC2 is really close and a lot's gonna change in the melee community.



None.

Mar 30 2010, 8:05 pm Super Duper Post #6



@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(
Quote
Other than that, I like! :D
As far as I can see, the recent threads in this section have a lot of comments like this. Simply put, dont say "Good map" when it clearly isnt.



None.

Mar 30 2010, 8:55 pm ImagoDeo Post #7



Quote from name:Ciara
@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(

Well, in that case, I'll start over. I've still got some questions that Ex should answer, though.



None.

May 21 2010, 2:10 am StarBlue Post #8



I see... TANK HOLES!



None.

May 21 2010, 9:13 pm Picturesque Post #9



Quote from StarBlue
I see... TANK HOLES!

You should look a little closer, because there aren't any tank holes.



None.

May 22 2010, 7:53 am StarBlue Post #10



Tank holes, a tank hole, same thing :P But I do see ONE tank hole.



None.

May 22 2010, 2:29 pm Picturesque Post #11



I don't think there are any tank holes.



None.

May 22 2010, 3:55 pm StarBlue Post #12



It is final, there are three tankably areas all f which reside behind mineral patches.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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