Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Desperation
(2)Desperation
Mar 30 2010, 1:55 am
By: ImagoDeo  

Mar 30 2010, 1:55 am ImagoDeo Post #1





So please tell me both what I'm doing right and what I'm doing wrong. Ask if you need info on something in the map.

EDIT - Adjusted brightness. Should be easier to pick out details now.

Post has been edited 3 time(s), last time on Jun 4 2010, 4:07 pm by ImagoDeo.



None.

Mar 30 2010, 2:35 am XGenesis Post #2



Nat should cover main? (Not too sure though...)
Other than that, I like! :D



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Mar 30 2010, 2:39 am ImagoDeo Post #3



Quote from XGenesis
Nat should cover main? (Not too sure though...)
Other than that, I like! :D

The shared choke is part of the concept of the map.



None.

Mar 30 2010, 4:08 am Excalibur Post #4

The sword and the faith

1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.




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Mar 30 2010, 4:47 pm ImagoDeo Post #5



Quote from Excalibur
1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.

Thanks for the feedback. /sigh

1. Is the map worth trying to save?
2. If so, what would you suggest I change?
3. Was working with 128x128 a bad idea? I figured if I gave myself more room to work with, I could avoid tightness.
4. So a nat/main shared choke is a bad idea?
5. Are my mineral formations bad, or were you talking about overall layout?

Can you please point out a few things that I should keep doing so I don't forget them next time?

I don't know whether or not I'll try another map. SC2 is really close and a lot's gonna change in the melee community.



None.

Mar 30 2010, 8:05 pm Super Duper Post #6



@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(
Quote
Other than that, I like! :D
As far as I can see, the recent threads in this section have a lot of comments like this. Simply put, dont say "Good map" when it clearly isnt.



None.

Mar 30 2010, 8:55 pm ImagoDeo Post #7



Quote from name:Ciara
@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(

Well, in that case, I'll start over. I've still got some questions that Ex should answer, though.



None.

May 21 2010, 2:10 am StarBlue Post #8



I see... TANK HOLES!



None.

May 21 2010, 9:13 pm Picturesque Post #9



Quote from StarBlue
I see... TANK HOLES!

You should look a little closer, because there aren't any tank holes.



None.

May 22 2010, 7:53 am StarBlue Post #10



Tank holes, a tank hole, same thing :P But I do see ONE tank hole.



None.

May 22 2010, 2:29 pm Picturesque Post #11



I don't think there are any tank holes.



None.

May 22 2010, 3:55 pm StarBlue Post #12



It is final, there are three tankably areas all f which reside behind mineral patches.



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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