Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Desperation
(2)Desperation
Mar 30 2010, 1:55 am
By: ImagoDeo  

Mar 30 2010, 1:55 am ImagoDeo Post #1





So please tell me both what I'm doing right and what I'm doing wrong. Ask if you need info on something in the map.

EDIT - Adjusted brightness. Should be easier to pick out details now.

Post has been edited 3 time(s), last time on Jun 4 2010, 4:07 pm by ImagoDeo.



None.

Mar 30 2010, 2:35 am XGenesis Post #2



Nat should cover main? (Not too sure though...)
Other than that, I like! :D



None.

Mar 30 2010, 2:39 am ImagoDeo Post #3



Quote from XGenesis
Nat should cover main? (Not too sure though...)
Other than that, I like! :D

The shared choke is part of the concept of the map.



None.

Mar 30 2010, 4:08 am Excalibur Post #4

The sword and the faith

1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Mar 30 2010, 4:47 pm ImagoDeo Post #5



Quote from Excalibur
1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.

Thanks for the feedback. /sigh

1. Is the map worth trying to save?
2. If so, what would you suggest I change?
3. Was working with 128x128 a bad idea? I figured if I gave myself more room to work with, I could avoid tightness.
4. So a nat/main shared choke is a bad idea?
5. Are my mineral formations bad, or were you talking about overall layout?

Can you please point out a few things that I should keep doing so I don't forget them next time?

I don't know whether or not I'll try another map. SC2 is really close and a lot's gonna change in the melee community.



None.

Mar 30 2010, 8:05 pm Super Duper Post #6



@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(
Quote
Other than that, I like! :D
As far as I can see, the recent threads in this section have a lot of comments like this. Simply put, dont say "Good map" when it clearly isnt.



None.

Mar 30 2010, 8:55 pm ImagoDeo Post #7



Quote from name:Ciara
@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(

Well, in that case, I'll start over. I've still got some questions that Ex should answer, though.



None.

May 21 2010, 2:10 am StarBlue Post #8



I see... TANK HOLES!



None.

May 21 2010, 9:13 pm Picturesque Post #9



Quote from StarBlue
I see... TANK HOLES!

You should look a little closer, because there aren't any tank holes.



None.

May 22 2010, 7:53 am StarBlue Post #10



Tank holes, a tank hole, same thing :P But I do see ONE tank hole.



None.

May 22 2010, 2:29 pm Picturesque Post #11



I don't think there are any tank holes.



None.

May 22 2010, 3:55 pm StarBlue Post #12



It is final, there are three tankably areas all f which reside behind mineral patches.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:36 am]
Oh_Man -- have i ever told u guys my SC2 pro-gamer story
[11:30 pm]
Ultraviolet -- That's strange, it looks like you targeted the base image file (sometimes people make the mistake of just using the imgur page link which doesn't work for embedding) but it still didn't work it sounds like.
[03:34 pm]
ManCubuS -- Used : " [img=https://i.imgur.com/gpOjTuD.jpeg] "
[03:28 pm]
ManCubuS -- Even tried with imgur, doesn't attach.
[03:14 pm]
ManCubuS -- I should try a workaround, thanks! Sadly imgur is blocked in my country for some unknown reason.
[03:05 pm]
NudeRaider -- I think SEN has trouble with https or hotlinking is forbidden. It certainly is nothing about the size, it just fails to get any size. You can get it working if you use imgur and include the actual image link for the img tag. Like this: [img=https://i.imgur.com/ddYqXZa.jpeg]
[11:15 am]
ManCubuS -- Hey fellas! Anyone knows why when I try to upload an image it says "failed to get image size"? I even tried making it so small. Imgur isn't working here and I tried postimg no luck.
[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
Please log in to shout.


Members Online: UndeadStar