New map
Dec 25 2009, 4:11 am
By: Marine  

Dec 25 2009, 4:11 am Marine Post #1



Alright, scrapped the other one and made this one, I'll scrap this and try again if it's worse/no better. I made 3 versions of it, since I don't know which is best, anyway, but I'm putting up my favorite. If you want I can post the other two.



Post has been edited 1 time(s), last time on Dec 25 2009, 7:32 pm by Marine.



None.

Dec 25 2009, 8:09 am Excalibur Post #2

The sword and the faith

Too much water and wasted space.

Scrap, make new map on 96x96. You aren't good enough to do 2p 128x128 yet.




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Dec 25 2009, 5:38 pm Marine Post #3



Made the 96x96

Post has been edited 1 time(s), last time on Dec 25 2009, 7:33 pm by Marine.



None.

Dec 25 2009, 9:35 pm Jack Post #4

>be faceless void >mfw I have no face

Expos are too tankable, put doodads on the cliffs or change them to make em narrow.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 25 2009, 10:17 pm Super Duper Post #5



I'm not even going to list the thousands of things wrong with this map.



None.

Dec 25 2009, 10:19 pm OlimarandLouie Post #6



So... many... tankable spots... it hurts my eyes.

Quote from name:Ciara
I'm not even going to list the thousands of things wrong with this map.
You had better not become a second Excalibur.



None.

Dec 26 2009, 3:12 am BeDazed Post #7



This is very narrow. This is what I think. Before you put 'lots' of doodads in, you should think about placing them as decorations, not random places where units get cluttered randomly- making the map unbalanced. Doodads must also be placed equally to each player, testing that units do not get cluttery, or for both players. Otherwise, it would be better if you took them off. Decoration comes second to balance. Balance always comes first.
Also, if you see alot of tankable locations on a small map (for small maps, tankable positions are quite inevitable.) So, try and shorten the rush distance- since rushes will give advantage to other races that don't have tanks.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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