Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Simplicity (Finished video tutorial map.)
(2)Simplicity (Finished video tutorial map.)
Dec 16 2009, 10:59 pm
By: Excalibur  

Dec 16 2009, 10:59 pm Excalibur Post #1

The sword and the faith



Attachments:
(2)Simplicity(n).scm
Hits: 7 Size: 69.62kb




SEN Global Moderator and Resident Zealot
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The sword and the faith.

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Dec 17 2009, 12:23 am Neki Post #2



I liked it. Very informative and in-depth. You could sound a little more excited though, but I think that's just the way you talk. Maybe I should make a melee map now. ;)



None.

Dec 17 2009, 12:28 am Marine Post #3



Nice



None.

Dec 17 2009, 1:44 am Symmetry Post #4

Dungeon Master

Nat is impossible to defend from muta harrass, but other than that I like it. Simple.



:voy: :jaff: :voy: :jaff:

Dec 17 2009, 2:01 am Marine Post #5



What photo size do you have the picture you loaded?



None.

Dec 17 2009, 2:15 am Neki Post #6



Looks like needs more turret room! Especially for ZvZ.



None.

Dec 17 2009, 2:34 am Dem0n Post #7

ᕕ( ᐛ )ᕗ

He mentioned in the video that he's not worried about turret room since it's just a sample map. I doubt he'll actually waste him time editing this.




Dec 17 2009, 2:40 am Excalibur Post #8

The sword and the faith

Quote from Marine
What photo size do you have the picture you loaded?
I believe its 1020x1020.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Dec 17 2009, 9:41 pm Super Duper Post #9



I know you said that the map was quickly thrown together etc. but wouldn't it look nicer if it had some grass in a single main?

Nice video by the way. I learned a lot :)



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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