New map
Dec 25 2009, 4:11 am
By: Marine  

Dec 25 2009, 4:11 am Marine Post #1



Alright, scrapped the other one and made this one, I'll scrap this and try again if it's worse/no better. I made 3 versions of it, since I don't know which is best, anyway, but I'm putting up my favorite. If you want I can post the other two.



Post has been edited 1 time(s), last time on Dec 25 2009, 7:32 pm by Marine.



None.

Dec 25 2009, 8:09 am Excalibur Post #2

The sword and the faith

Too much water and wasted space.

Scrap, make new map on 96x96. You aren't good enough to do 2p 128x128 yet.




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Dec 25 2009, 5:38 pm Marine Post #3



Made the 96x96

Post has been edited 1 time(s), last time on Dec 25 2009, 7:33 pm by Marine.



None.

Dec 25 2009, 9:35 pm Jack Post #4

>be faceless void >mfw I have no face

Expos are too tankable, put doodads on the cliffs or change them to make em narrow.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 25 2009, 10:17 pm Super Duper Post #5



I'm not even going to list the thousands of things wrong with this map.



None.

Dec 25 2009, 10:19 pm OlimarandLouie Post #6



So... many... tankable spots... it hurts my eyes.

Quote from name:Ciara
I'm not even going to list the thousands of things wrong with this map.
You had better not become a second Excalibur.



None.

Dec 26 2009, 3:12 am BeDazed Post #7



This is very narrow. This is what I think. Before you put 'lots' of doodads in, you should think about placing them as decorations, not random places where units get cluttered randomly- making the map unbalanced. Doodads must also be placed equally to each player, testing that units do not get cluttery, or for both players. Otherwise, it would be better if you took them off. Decoration comes second to balance. Balance always comes first.
Also, if you see alot of tankable locations on a small map (for small maps, tankable positions are quite inevitable.) So, try and shorten the rush distance- since rushes will give advantage to other races that don't have tanks.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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