Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4)White Plains
(4)White Plains
Feb 10 2010, 10:49 pm
By: Lord Malvanis  

Feb 10 2010, 10:49 pm Lord Malvanis Post #1



I made this map completely for fun and randomness. Please, be my guest, and bash to your hearts content. I don't really care what anyone has to say, because I'm doing this for personal enjoyment. So Ex, and everyone else, insult it all you like.

Image:



Hooray for bland terrain and random creativity of mind.
Also, my concept is the high-water bridges.

And for those who would much rather enjoy the map than just yell at it, there's a attachment for you.

Attachments:
(4)White Plains.scx
Hits: 1 Size: 78.39kb



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Feb 10 2010, 11:27 pm Centreri Post #2

Relatively ancient and inactive

I like it, it looks rather balanced. My only criticism would be that terran would have an advantage because the only door up is like it is.



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Feb 10 2010, 11:29 pm Lord Malvanis Post #3



Wait..My map is actually alright other than being bland? Wow! Maybe randomness is good.



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Feb 10 2010, 11:30 pm Aristocrat Post #4



There is no natural, and each base has two chokes. Very simplistic approach to mapping, and has play value, but certainly not "balanced" ideally. I like the enclosed neighboring side expansions.



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Feb 10 2010, 11:37 pm Centreri Post #5

Relatively ancient and inactive

I was being sarcastic, Malvanis. The bridges are repetitive, there are no naturals, the expansions are too easily tankable. It's also dull. Sorry. :P



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Feb 10 2010, 11:38 pm Lord Malvanis Post #6



Well, its hard to read sarcasm on the internet since its just text and not exagerrated in any way at all.



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Feb 10 2010, 11:40 pm Centreri Post #7

Relatively ancient and inactive

Well, you can read it by seeing the difference between reality and what I'm saying. :bleh: . Well, let's wait for Ex, I suppose.



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Feb 10 2010, 11:49 pm Super Duper Post #8



Bland, no nat, open and small mains are the main problem.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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