(2)Moonbow
Oct 28 2017, 2:48 pm
By: frostbiteX  

Oct 28 2017, 2:48 pm frostbiteX Post #1



2-player map; uh...

Has a crescent moon motif if you looked at the higher grounds sideways. Made this smack dab in the middle of the night. This is one of my maps upon returning to map-making so... apologies if I'm a bit rusty.



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Oct 28 2017, 5:57 pm Excalibur Post #2

The sword and the faith

Way too tight and linear. Gasless islands with no anti-float chunk. Concept is just sort of 'blah'. I'd say scrap it.




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Oct 28 2017, 11:36 pm frostbiteX Post #3



Quote from Excalibur
Way too tight and linear. Gasless islands with no anti-float chunk. Concept is just sort of 'blah'. I'd say scrap it.

Oh, I see.... My apologies, I'll just make an improved version of this later on but still, thank you for the feedback.

I'll try to improve on my later maps.

Post has been edited 1 time(s), last time on Oct 28 2017, 11:50 pm by frostbiteX.



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Oct 29 2017, 8:38 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Yeah, unfortunately the biggest flaw is how the map is set up. Positioning the two mains like that is really bad since it makes drops so easy. There's no room for naturals and third expos, which is also an issue. Some of the biggest things to remember when making a map are:

  • Position mains in ways that drops/tank can't demolish them
  • Each player should have a natural (usually with gas) along with a mineral-only third expo. After that, it depends on what you want to do, but they should always have at least three bases "reserved" for them.
  • Island expos should have some sort of anti-terran mechanism so that terran players can't just float CCs there. Usually you can put a 0 mineral count mineral field where the CC would land, or put some neutral building there that needs to be destroyed before a building can be built. It's probably better to keep islands small with most of the terrain being unbuildable so that terran can't land a CC anywhere on the island and start mining.
  • You want there to be enough open space for the players to easily move their armies across the map. By that, I don't mean just leaving half the map empty and barren, but the way this map is set up, it's really difficult to move units around. They have to go up a small ramp and maneuver around high sunken ground to reach the other player's base. Also, the middle of the map is occupied with water, which is a waste of space.
  • It's kinda hard making maps that are mirrored on the x-axis because of the reasons I already mentioned. I'd try doing it by the xy-axis so that the players are on opposite sides and corners, and then try doing different things after you're comfortable making the basic ones.


Post has been edited 1 time(s), last time on Oct 29 2017, 8:44 pm by Dem0n.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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