Staredit Network > Forums > SC1 Melee Map Projects > Topic: (8) Jungle Frenzy!
(8) Jungle Frenzy!
Jun 4 2017, 4:04 am
By: Nettles  

Jun 4 2017, 4:04 am Nettles Post #1



For large FFA and team play.
Use Map Settings for team play.



Added image myself so I don't have to lock this on you. -Ex

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Post has been edited 1 time(s), last time on Jun 4 2017, 5:07 am by Excalibur.



None.

Jun 4 2017, 5:10 am Excalibur Post #2

The sword and the faith

The map is very ill-formed with a lot of unnatural corridors, awkwardly shaped mains, and no real layout to speak of. Even unsymmetrical maps, good ones anyway, have a cohesive idea that they are built around so that it doesn't just become a splattered canvas.

I'd recommend scrapping this and starting again after you've come up with what you want the concept of the map to be, and have executed it with some semblance of form.

You can reference my old melee mapping video here and the melee mapping guide here for additional help.




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Jun 4 2017, 2:34 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Yeah, I agree a lot with what Ex said. The mains, and expos even, are very awkwardly shaped, and won't make for good bases. The middle is wasted by the large body of water, and in an 8-player FFA map, you really need as much space as you can get.

Here's an 8-player FFA map I made not too long ago that Ex cleaned up and made better. You can see the general direction around it, which leads to plausible gameplay. Try replicating something like this, or start with a smaller map (maybe 4-player) and then expanding that to an 8-player version.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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