Staredit Network > Forums > SC1 Melee Map Projects > Topic: (8) Jungle Frenzy!
(8) Jungle Frenzy!
Jun 4 2017, 4:04 am
By: Nettles  

Jun 4 2017, 4:04 am Nettles Post #1



For large FFA and team play.
Use Map Settings for team play.



Added image myself so I don't have to lock this on you. -Ex

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Post has been edited 1 time(s), last time on Jun 4 2017, 5:07 am by Excalibur.



None.

Jun 4 2017, 5:10 am Excalibur Post #2

The sword and the faith

The map is very ill-formed with a lot of unnatural corridors, awkwardly shaped mains, and no real layout to speak of. Even unsymmetrical maps, good ones anyway, have a cohesive idea that they are built around so that it doesn't just become a splattered canvas.

I'd recommend scrapping this and starting again after you've come up with what you want the concept of the map to be, and have executed it with some semblance of form.

You can reference my old melee mapping video here and the melee mapping guide here for additional help.




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Jun 4 2017, 2:34 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

Yeah, I agree a lot with what Ex said. The mains, and expos even, are very awkwardly shaped, and won't make for good bases. The middle is wasted by the large body of water, and in an 8-player FFA map, you really need as much space as you can get.

Here's an 8-player FFA map I made not too long ago that Ex cleaned up and made better. You can see the general direction around it, which leads to plausible gameplay. Try replicating something like this, or start with a smaller map (maybe 4-player) and then expanding that to an 8-player version.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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