Staredit Network > Forums > SC1 Melee Map Projects > Topic: (8)Chrysalis
(8)Chrysalis
Jan 22 2009, 8:47 pm
By: JCarrill0  

Jan 22 2009, 8:47 pm JCarrill0 Post #1



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Chrysalis
Description: Find the Chrysalis and use it!


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// INFORMATION
  • Tileset: Ashworld
  • Type: Altered Melee (Use Map Settings)
  • Player(s): 2-8
  • Map Size: 192x192

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// AUTHOR NOTES
I decided to redo an old project of mine. I am calling it (8)Chrysalis. It's a Zerg UMS melee map (altered melee), where you can build a Hero unit. A Drone must locate a Young Chrysalis (a powerup) and bring it to a Zerg beacon located near the starting base. If you have the right amount of resources, it turns into a Mature Chrysalis. After about 2 mins (100 secs) you get a Hero Unit, "Infested Kerrigan". You could only control one at a time, but if she died you could make another one.

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// VERSION HISTORY
Version Changes v1.1 (Beta)
  • Fixed a bug where Beacons were not properly removed if a player leaves the game.
  • Fixed a bug where Mission Objectives were not displayed if a player skipped the briefing.
  • Fixed a bug where Multiple Players = more Chrysalis spawning, randomizing all in same area.
  • BALANCE - Players reporting starting with a Hive is bad for balance. Players will now start with a Hatchery.

Version Changes v1.2 (Beta)
  • Removed a trigger that removed ALL young Chrysalis

Version Changes v1.3 (Beta)
  • Fixed grammer in Mission Briefing.

Version Changes v1.4 (Beta)
  • Added trigger to remove EXTRA young chysalis.

Version Changes v1.5 (Beta)
  • Fixed trigger to remove EXTRA young chysalis.
  • Modified the stats for the "Starting" Zerg Overlord.
  • Added random Start locations.
  • Added to the Mission Briefing.

Version Changes v1.6 (Beta)
  • Added Credits.
  • Added Version Changes.
  • Modified various unit & building stats.
  • Resided beacon relocations

Version: 1.7 (Beta)
  • Fixed a Trigger "Spawn Chrysalis (Game Starts)"
  • Removed Trigger "Remove Extra Chrysalis"

Quote from DOWNLOAD


Post has been edited 2 time(s), last time on Nov 24 2015, 9:35 pm by JCarrill0.




Jan 22 2009, 9:36 pm UnholyUrine Post #2



THis is the wrong place to post melee maps.. should be in the melee section :C
This section is for UMS maps.
(reported)



None.

Jan 23 2009, 3:18 am JCarrill0 Post #3



Quote from UnholyUrine
THis is the wrong place to post melee maps.. should be in the melee section :C
This section is for UMS maps.
(reported)
Opps sry about that, thx for moving it




Nov 24 2015, 5:49 pm JCarrill0 Post #4



I updated the first post, was thinking of updating this with NEW hyper-trigters if anyone is willing to test this out.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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