Staredit Network > Forums > SC1 Melee Map Projects > Topic: My melee and fastest Maps
My melee and fastest Maps
Oct 8 2008, 10:52 am
By: Devourer  

Oct 8 2008, 10:52 am Devourer Post #1

Hello

Here are my first Melee and fastest Maps.
This pack contains 12 Melee maps I made on my own just around a month ago;

Maps:
(2) Cross Action [+obs]
(8) Fastest Possible USL
(4) Space o war [+obs]
(8) USL Possi Updated
(8) Possi Clan GG
(5) Twilight Zero
(8) CoD Possi
(8) CoD Possi 2
(4) Crossing Bridges
(4) Launcher Hill
(4) Nuklear Launch
(5) Jungle Jewels

Please download them!
I hope you have fun testing these :)
All those are really selfmade and please give me some feedback :D



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Oct 8 2008, 3:28 pm metroid000 Post #2



Well I'm not all crazy pro so I'll let somebody else evaluate on any technicalities. :P I liked what ya did thar on a few of the non-fastest ones, they're rather spacious compared to all the one's I've posted so far. XD
But on the Crossing Bridges one, how come each player gets a different amount of minerals? One doesn't even have any. :(



None.

Oct 8 2008, 4:01 pm Devourer Post #3

Hello

Quote from metroid000
Well I'm not all crazy pro so I'll let somebody else evaluate on any technicalities. :P I liked what ya did thar on a few of the non-fastest ones, they're rather spacious compared to all the one's I've posted so far. XD
But on the Crossing Bridges one, how come each player gets a different amount of minerals? One doesn't even have any. :(

To ur problem
all have same amount of minerals
open it with SCMdraft and allow stack.... these are half stacked... :D

i made these maps [at least some of these] for the clan PR) ... my leaders asked me to make some for our ffa tunier ^^
thx for the wired (?) reply :D



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Symmetry -- poo poo papa
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lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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