(2)Clutch
Nov 22 2008, 8:27 am
By: Excalibur  

Nov 22 2008, 8:27 am Excalibur Post #1

The sword and the faith



Thought you guys might enjoy getting a chance to take a shot at me for once. This is my newest map, (2)Clutch. As with most maps I've been making these days, I'm trying to incorporate some experimental elements into it. The nats mineral back door is a feature I've been trying to work into a map for awhile now, but as you can see, it usually makes the nat come out in an awkward shape. This is the best I've gotten it so far. Most expos are very easily harassed, which I think will help compensate for the lack of open battle ground. Can't produce what you don't have the cash for. Enjoy.

Get it here: http://www.panschk.de/mappage/comments.php?mapid=3354




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The sword and the faith.

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Nov 22 2008, 8:51 am Devourer Post #2

Hello

Siege tanks easily can kill the workers from the expansion in the middle...
also mutalisks can.... you should make more space for turrets etc.



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Nov 22 2008, 9:04 am Excalibur Post #3

The sword and the faith

Part of the concept is the easy harass. Also, the mid route is very early game only. You shouldn't be using it by the time tanks are rolling out. Take down the Xel Nagas or go with some air.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Nov 22 2008, 12:46 pm BeDazed Post #4



I can only say, its really not practical for competitive gaming. But hell it would be good just for having some fun. Like owning the hell out of Ex.



None.

Nov 22 2008, 1:47 pm Excalibur Post #5

The sword and the faith

Updated.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Nov 22 2008, 2:29 pm Symmetry Post #6

Dungeon Master

The problem with that concept is that it means that there is 0 room for turrets, meaning an extremely easy muta harass. And there's a lot of unbuildable ground on the map, and IIRC isn't that bad for terran?



:voy: :jaff: :voy: :jaff:

Nov 22 2008, 3:13 pm Dem0n Post #7

ᕕ( ᐛ )ᕗ

Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?




Nov 22 2008, 3:22 pm Excalibur Post #8

The sword and the faith

Quote from name:Killer_Kow
The problem with that concept is that it means that there is 0 room for turrets, meaning an extremely easy muta harass. And there's a lot of unbuildable ground on the map, and IIRC isn't that bad for terran?
Yes, but it isn't overly open or have much flanking, so T needed some hurt.

Quote from name:Dem0nS1ayer
Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?
Advanced deco (On a Testbug / Crackling level) will come if I finalize the map and deem it worthy of such attention. Right now its just a fun map, but perhaps I can balance the concept further. I don't know, I'm just going on tips right now.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Nov 22 2008, 3:54 pm Devourer Post #9

Hello

Quote from name:Dem0nS1ayer
Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?

same.. but isn't it a bit waste of space?? only small cliffs at start-locations

all expansions can be easy attacked by Zerg...



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Nov 22 2008, 4:09 pm Excalibur Post #10

The sword and the faith

Quote from Devourer
Quote from name:Dem0nS1ayer
Yeah, I personally don't like rocky ground that much... Maybe you could put some mud here and there?

same.. but isn't it a bit waste of space?? only small cliffs at start-locations

all expansions can be easy attacked by Zerg...
Expos can be easily attacked by anybody. I feel a lot of the newer maps these days make expos too protected and easy to defend. Fight for your money.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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