Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Nightmare(n)
(2)Nightmare(n)
Nov 22 2008, 2:21 am
By: ForTheSwarm  

Nov 22 2008, 2:21 am ForTheSwarm Post #1



I posted this on warboards awhile ago, but no one commented much. Thoughts?

P.S. If you want to call the map a nightmare, be my guest.

Edit: updated.

Post has been edited 1 time(s), last time on Nov 23 2008, 2:12 am by ForTheSwarm.



None.

Nov 22 2008, 3:21 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Hmm, this map is weird. D: It's too plain and your mineral lines aren't that good. I think the position of the nat looks a bit weird, but I'm not sure how it would work in a game. The corner expos are too big and it looks like people would take the middle expo before taking the min-only. Also, having two bridges on opposite sides isn't enough space to get to the other side. You could extend the bridges to make it not so tight.




Nov 23 2008, 2:14 am ForTheSwarm Post #3



I made the bridges wider and the islands smaller. So how do you want me to make it so that the min-only is taken first?



None.

Nov 23 2008, 6:21 am ClansAreForGays Post #4



Don't touch it and don't listen to demon. I like it how it is.

Well atleast layout wise. It could still use a touch up with blanced geyser plaement and such.




Nov 23 2008, 7:33 am Excalibur Post #5

The sword and the faith

Don't listen to either of these two. :P

First of all, your extended terrain is blocky and icky, and you need to fix that. BWMN has ramp maps up for download that will allow you to create proper extended ramps. Go get em.

Secondly, it is WAY too tight. T definitely wins this map. They can turtle both bridges with ease, and since everything's build-able can use turrets to cover. You really need to open this map up. And I'd re-do the min onlys.

You need more un-build-able, open ground, better decoration, more doodads, and your mineral lines aren't terrible but could be better. Also, read up on The Gas Issue at BWMN. Geysers placed at the top and left of a CC/Nex/Hatch mine faster than those at the bottom or right side of it. Try to make them equal, at least for the main an natural. Balanced gas > Symmetrical gas.

Good luck.

Edit:
I played around with the map a bit, here it is:

The lines are for ramps, and the circles are good areas to put doodads. (Make sure you use walk-able doodads in the open areas so you don't mess up pathing / battlefield.)

Edit2:
Oops, left a CC in on the south nat. :X

Post has been edited 2 time(s), last time on Nov 23 2008, 7:52 am by Excalibur.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Nov 23 2008, 1:53 pm ForTheSwarm Post #6



I specifically made unbuildable ground around the bridges, but maybe I didn't put enough. That redo you made is 192x192, right?



None.

Nov 23 2008, 2:57 pm Excalibur Post #7

The sword and the faith

Redo is the same size yours was. I just took yours, redid most of the areas, and there it is. Never make a map bigger than 128x128 unless its an (8).




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Nov 23 2008, 4:39 pm ForTheSwarm Post #8



Your picture just looks bigger than 128 then. :bleh:

It's hard to deco crevices since only 3 of the doodads are walk-over able. :(



None.

Dec 4 2008, 3:12 pm BeDazed Post #9



It really doesn't matter if the pathings mess up. As long as you make sure it messes up for both of the players.



None.

Jan 2 2009, 2:56 pm Master_Sergeant Post #10



The map has a lot of spaces...Players can go straight to other bases, without any obstacles. And it has long distances for the main mines from the nearest walkable mines.



None.

Jan 3 2009, 2:39 am BeDazed Post #11



^--- Someone who doesn't play melee.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
Please log in to shout.


Members Online: Sie_Sayoka, RIVE, lil-Inferno