(2)Rage(n)
Nov 25 2008, 5:29 pm
By: Dem0n  

Nov 25 2008, 5:29 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

Mad this map yesterday. The center expo has 10 mineral patches with 1000 minerals each (is that too much?). The tiny ramp leading into the corner expos can only fit small units like Ghosts and SCVs, you would would have to destroy the Protoss Temples underneath the doodad sprites to get bigger units through. Tell me what you think.






Nov 25 2008, 5:51 pm BeDazed Post #2



It looks like a good map to me. It really matters not how much resource middle has, since the chance of taking the middle for either of the players is when one is getting owned hands down. I think I like the map. Its really well made and could be of use in competitive situations.



None.

Nov 25 2008, 10:11 pm Dem0n Post #3

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Took out high temples from mid, added high ruins, made it obs, and added doodads so that T can't tank the min-only.






Nov 30 2008, 5:01 pm Devourer Post #4

Hello

This looks really good.... but (yea I always have to say something bad :O)
the top right / bottum left expansions... 2 cliff-entrances, one Big and one Small.... that is kinda wierd, and also, shouldn't it be way better to place the big one first and then the small one?



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Dec 1 2008, 1:20 am Dem0n Post #5

ᕕ( ᐛ )ᕗ

What difference would that make?




Dec 1 2008, 8:29 pm Devourer Post #6

Hello

Quote from name:Dem0nS1ayer
What difference would that make?

it would make it harder/easier to defend/attack... and whatever
making 2 big entrances on both places would be better, but too good for Zerg...


I change my statement: leave it by that, it still is good.... nice work



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Dec 2 2008, 6:47 pm BeDazed Post #7



Can I ask you one thing? Why do you say 'too good for Zerg' when it really isn't? It's just wide enough so that armies can barely pass.



None.

Dec 3 2008, 12:50 am Dem0n Post #8

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ugh...got this map graded for the contest on sc2gg.com... 24/40.. -.- The highest was a 31/40, but that map blew donkey boner. :<_<:




Dec 3 2008, 2:23 am Symmetry Post #9

Dungeon Master

What was the map?



:voy: :jaff: :voy: :jaff:

Dec 3 2008, 6:48 am BeDazed Post #10



Seems like neobowman rated your map highly. It was rated the highest in his ratings.



None.

Dec 3 2008, 8:13 pm Dem0n Post #11

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Here it is. It's not really all that bad, but there's no way in hell that it deserved a 31/40 when everone else got ~20-25.




Dec 3 2008, 10:03 pm ForTheSwarm Post #12



He went crazy with the unit sprites eh?



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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