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SC2 Assistance
SC2 Assistance
Discussion of StarCraft 2 map-making and content creation. Including, but not limited to: artwork, data editor, terrain, and triggers.
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Topic Replies Views Starter / Time Last Post

Actors
 
4 2464 Apr 10 2011, 10:41 pm
Jack
Apr 11 2011, 12:14 am
Ahli

Charge Ability Question
 I don't know how to do this
2 2229 Apr 10 2011, 6:41 pm
Biostheo
Apr 10 2011, 10:57 pm
DevliN

cliff validation
 
4 2788 Apr 7 2011, 3:58 pm
Bolshevik09
Apr 8 2011, 9:46 am
Roy

Replacing sound FX
 
8 4915 Apr 4 2011, 1:27 am
Pandut
Apr 5 2011, 5:18 pm
IskatuMesk

Dialog sounds?
 
1 2142 Apr 3 2011, 9:20 pm
Bolshevik09
Apr 3 2011, 9:55 pm
Jack

idle unit conditions
 blizzard take note
8 3472 Mar 25 2011, 1:09 am
Bolshevik09
Apr 2 2011, 9:52 am
Ahli

Creating an F'ing Unit
 
3 3933 Mar 31 2011, 6:45 am
UnholyUrine
Mar 31 2011, 1:24 pm
NicholasBeige

Zerg ai make something other than zerg units?
 
1 1692 Mar 19 2011, 10:17 pm
thegameplayer
Mar 31 2011, 7:49 am
Roy

Bullet Physics
 
9 5419 Jan 2 2011, 1:32 am
LoveLess
Mar 29 2011, 11:05 pm
Bolshevik09

Detection without the Detector Tag
 
2 1787 Mar 29 2011, 4:30 pm
Khalanil
Mar 29 2011, 10:55 pm
Khalanil

ogg
 make them even smaller
0 1920 Mar 28 2011, 10:50 pm
Ahli
Mar 28 2011, 10:50 pm
Ahli

Custom Race Randomize in 1v1 game
 
2 2231 Mar 20 2011, 8:11 pm
FireStarter
Mar 20 2011, 8:51 pm
Ahli

Textures
 
7 4883 Mar 12 2011, 4:53 pm
StarBlue
Mar 19 2011, 12:04 am
IskatuMesk

Enabling the filter flag "passive" in data?
 how/where can I set that?
0 1302 Mar 16 2011, 4:57 pm
Ahli
Mar 16 2011, 4:57 pm
Ahli

Creating some actors at point fails
 e.g. ScientistCorpseGory
1 1875 Mar 15 2011, 11:15 pm
Ahli
Mar 16 2011, 4:28 pm
Ahli

Statistics like the 1v1 Obs map
 
1 1856 Mar 16 2011, 1:36 am
thegameplayer
Mar 16 2011, 1:45 am
Jack

Terrain not in map Preview
 
6 3865 Mar 12 2011, 12:27 am
FireStarter
Mar 15 2011, 9:20 am
Jack

Editing the tech tree GUI
 
5 4323 Mar 10 2011, 11:16 am
TF-
Mar 13 2011, 2:21 pm
Ahli

Creating an X+Y variable, having trouble...
 
7 2879 Mar 5 2011, 12:34 am
reapur
Mar 11 2011, 12:29 am
reapur

[SOLVED] Removing the Health Bar from a units actor
 In the data editorz
2 2787 Mar 6 2011, 11:52 pm
Riney
Mar 7 2011, 3:37 am
Riney

[Solved] Random Spawner
 Spawning item type units in 'good' spots
13 4626 Feb 27 2011, 9:10 pm
Riney
Mar 7 2011, 3:04 am
Riney

Free RPG Talent / Character / Load&Save
 Custom RPG Menu for character, talent, make/load
4 3687 Mar 6 2011, 11:23 pm
Deev
Mar 7 2011, 2:30 am
Jack

Making an ability
 that doesnt change the command card's index
5 2921 Feb 28 2011, 4:28 am
Riney
Mar 5 2011, 11:59 pm
Riney

Changing the mouse cursor using triggers
 
4 3451 Mar 2 2011, 12:28 am
Riney
Mar 3 2011, 4:08 am
Riney

Grabbing regions attached to Units
 creating units at region of dying unit
1 1498 Feb 28 2011, 11:47 pm
playpong
Mar 1 2011, 2:34 am
Roy

Efficient award system
 for owning dynamic units
2 1720 Feb 28 2011, 3:12 pm
playpong
Feb 28 2011, 5:13 pm
playpong

Dynamic Region Attaching
 Attaching specific regions to dynamic units
2 1908 Feb 22 2011, 1:55 am
playpong
Feb 28 2011, 3:11 pm
playpong

Making Cinematic Text
 That stuff in the bottom left that types
2 2404 Feb 27 2011, 11:10 pm
Riney
Feb 28 2011, 4:14 am
Riney

How to make a validator that...
 
0 1327 Feb 26 2011, 9:31 pm
thegameplayer
Feb 26 2011, 9:31 pm
thegameplayer

Selected Unit?
 
3 1944 Feb 21 2011, 12:35 am
Deev
Feb 22 2011, 12:20 am
Riney

Pages: < 1 « 8 9 10 11 1228 >

Members in this forum: None.

[07:20 am]
RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
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