Staredit Network > Forums > SC2 Assistance > Topic: Terrain not in map Preview
Terrain not in map Preview
Mar 12 2011, 12:27 am
By: FireStarter  

Mar 12 2011, 12:27 am FireStarter Post #1



Hey guys

I finished my map.

and when i posted it on sc2 i went to look at it
I can see the water the start positions has and minerals

but i can't see the terrain in the map preview.

any help?



None.

Mar 12 2011, 12:47 am Jack Post #2

>be faceless void >mfw I have no face

Quote from FireStarter
Hey guys

I finished my map.

and when i posted it on sc2 i went to look at it
I can see the water the start positions has and minerals

but i can't see the terrain in the map preview.

any help?
Hmm, try reupload first.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 12 2011, 1:08 am FireStarter Post #3



Did it

i even tried to use a custom image
and i imported the image
and in the importer it shows me a preview of the image

an when i log into SC to see it

my map image is all green with some text at the top that says "img"

i just want my map preview so show the terrain i made. Search the map
it's called

SCD - FMP

You will see what i mean
i uploaded it 5 times already



None.

Mar 12 2011, 1:49 am payne Post #4

:payne:

The uploaded image has to be of square dimensions and the file type (extension) must be .tga



None.

Mar 12 2011, 4:17 am Jack Post #5

>be faceless void >mfw I have no face

Ahhh, I thought you meant you couldn't see the terrain INGAME. Anyway, I've had trouble with it not displaying the terrain preview picture properly when you use different textures for the terrain.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 15 2011, 12:10 am FireStarter Post #6



that's my issue jack

when you search for maps and you see mine

the terrain is just black. and i gave it nice brushes and what not.

take a look the map is called SCD-FMP



None.

Mar 15 2011, 9:20 am Jack Post #7

>be faceless void >mfw I have no face

OK, open the editor, create a new blank map, exit the blank map without exiting the editor (the X at the top right but not the one to close the editor) then open the map causing problems. If that doesn't work, go over the map with the Same Cliff Level terrain brush. You could also try deleting minimap.tga using MPQ editing (don't think the editor lets you delete it.) The wiki has some information about MPQ editing if you don't know how to do that.

It's also possible your lighting settings have messed it up, try resetting those and editing from there. But I doubt this is your problem.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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